GoPro VR Player - new features
GPVRP 3.0.3 FINAL - March 14, 2018
Version 3.0.3 corrects various bugs:
- Solve the memory leak issue on Windows systems with the VLC video decoding backend.
- Playback can be resumed after a pause on macOS systems with the VLC video decoding backend.
- Video delivery through HLS and progressive download has been enabled with the VLC video decoding backend.
- Update the VLC library to 3.0.0 version.
- Add a setting to invert the texture in HMD, see in advanced settings (Settings > Advanced > Invert HMD texture).
- Avoid some crashes when the end of media event is fired with the VLC video decoding backend.
- Update of the installers assets.
- Update of some anonymous analytics data.
- Better checks for the support of hardware accelerated video decoding feature with the VLC video decoding backend.
v3.0.3 informations and known issues:
- As the software decoder has been disabled into the VLC video decoding backend, some video media files can't be read anymore on low end computers. It's recommanded to own a high end GPU card with latest drivers and latest OS system. - Spatial audio support is only available with the VLC video decoding backend. - Facebook 360 spatial audio formats are not supported yet. - Stereoscopy Over/Under is inverted with the VLC video decoding backend. - HMD rendering can freeze with OpenVR and some NVIDIA graphics cards on macOS High Sierra. - Video decoding can be slow on some Intel GPUs with the VLC video decoding backend. - Some videos encoded with Google VP9 cannot be rendered with the VLC video decoding backend.
Version 3.0 adds some nice improvements:
- Spatial audio is activated through the VLC spatial audio module if a supported Ambisonic format is detected, so you can experience the sound in all directions using a stereo headset. Find more informations about the Google/YouTube Spatial Audio specifications here
- macOS High Sierra 10.13 now supports Steam VR/OpenVR. More information here
- OpenVR SDK version 1.0.10 for Windows and macOS
- As the software decoder has been disabled into the VLC backend, some video media files can't be read anymore on low end computers. It's recommended to own a high end GPU card with latest manufacturer’s proprietary drivers and latest OS system
- The libVLC library can be embedded into an application to get multimedia capabilities. Windows and macOS versions now uses the 3.0.0 Vetinari version
- A free plugin for Adobe Premiere Pro is also available to let you preview your video in realtime (See GoPro VR Player for Desktop Additional Features)
- H.265 (MPEG-4 HEVC) is natively supported on Windows 10 and macOS High Sierra
- Linux is not supported anymore
V3 main changes available here
Features that have been added in previous versions
- Version 2.0 • full changelog
- new GoPro VR projection (a smoothly transition between the rectilinear and little planet projection by zooming in and out)
- various devices support: Ocuclus Rift, LeapMotion, Intel RealSense, 3D TV
- new Preferences screen for application settings
- support of Linux
- Version 2.0.1 • full changelog
- new setting in Advanced tab to force VLC decoding in RGB. This should change the quality of the video rendering but it will cost more resources to decode.
- support of Oculus SDK 1.7
- Version 2.0.2 • full changelog
- Version 2.1.1 • full changelog
- support of the HTC Vive HMD with the OpenVR SDK
- support of HMD controllers
- print screen functionnality
- support of Oculus SDK 1.9
- Version 2.1.2 • full changelog
- Version 2.2 • full changelog
- upgrade video performances with Intel GPU on Windows systems
- ability to read and use some video metadata
- added the possibility to play RAW videos (.YUV)
- better color conversion with VLC backend
- audio synchronization setting for VLC backend
- support of the OpenVR SDK 1.0.5
- Version 2.3 • full changelog
- a top menu bar
- a loop toggle icon and other controls in the player bottom control bar
- some momentum to direction change
- OpenVR SDK version 1.0.6
- the support of Facebook 360 3:2 cubemap videos
- and many other features, improvements and bug fixes.
- Version 3.0 RC1 • full changelog
- Some improvements have been also added for a better support of GoPro VR Player on macOS and on MacBook with Intel Iris graphic cards
- Playlist file can specify the projection for each media: Simply add "projectionSource" field with some values like "Standard", "Equirectangular" or "Cubemap" into the .kepl file to specify the desired projection of a source media. More informations on the playlist file here
- Beta channel notifications: A new settings is available into the Preferences > Advanced > Update Channel to check for stable updates or also beta and RC versions of the software
- Windows 32bits is not supported anymore
- A compatibility with macOS High Sierra 10.13 which is now compatible with SteamVR and the HTC Vive
- Through GoPro VR Player, OpenVR is supported on the new macOS 10.13. OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting
- OpenVR SDK version 1.0.7 for Windows
- A Playback Speed item into the Playback menu (or Preferences/General Settings)
- An Open recent item into the File menu to access the five latest media files played
- A disable option for HMD to avoid launching VR runtimes (Preferences/Controllers)
- The possibility to perform a benchmark on a video file (through the command line)
- An update of the VLC library (Windows version now uses the 2.2.6 version and the macOS version uses the 126.96.36.199 version)
- Leap Motion SDK version 2.3.1
- Oculus SDK version 1.14 for Windows
- Version 3.0.2 • Full changelog
- Update of the Oculus SDK to version 1.20.
- Minor crashes fixes.
- Prevent the striped pattern rendering for non power of 2 dimensions videos with the default VLC backend.
- Add a registry/plist entry for better upgrade checks.
- Correct the low image quality playback with CineForm codec.
- Texture is now rendered normaly when using GoPro VR Player as AutoPano Video plugin.
- Update of the documentation link.
Back to GoPro VR Documentation