Autopano Video - FAQ - Autopano Video 3
- 1 Intro
- 2 License
- 2.1 I purchased an Autopano Video or Autopano Video Pro license or a GoPro Omni all-inclusive before May 17, 2017, how can I get Autopano Video 3.0?
- 2.2 I purchased an Autopano Video Pro license or a GoPro Omni all-inclusive after May 17, 2017, how can I get Autopano Video 3.0?
- 2.3 What version of Autopano Giga do I need to work with Autopano Video Pro 3.0?
- 2.4 What if I buy an Autopano Video 3.0 license or a GoPro Omni all-inclusive today?
- 2.5 What happened with the Pro version?
- 3 NVIDIA CUDA support
- 4 GoPro VR plugins
- 5 D.WARP
- 5.1 What is D.WARP?
- 5.2 Is D.WARP a motion flow stitching algorithm?
- 5.3 Will it fix any parallax?
- 5.4 Does it work with moving cameras?
- 5.5 What type of new artifact will D.WARP create?
- 5.6 Is D.WARP compatible with any rig?
- 5.7 Can I use D.WARP with stereoscopic content?
- 5.8 Is D.WARP compatible with Autopano Giga?
This is a FAQ for Autopano Video 3 and its new features.
New questions will surely be added so be sure to check back regularly!
I purchased an Autopano Video or Autopano Video Pro license or a GoPro Omni all-inclusive before May 17, 2017, how can I get Autopano Video 3.0?
Whether you own an Autopano Video 1 or 2 or Autopano Video Pro 1 or 2 license we took the decision to offer you a single upgrade price to get Autopano Video 3.0 which is 269,00 € before taxes (if applicable) - the cost of a new license has not changed, it is still 599,00 € before taxes per license. To upgrade your license please login to your customer account. To order the upgrade, click the "add to cart" button on the Autopano Video 3.0 line located in the "My Updates" section. You will then be redirected to your cart where you will be able to proceed to checkout and pay using a credit card, Paypal or bank transfer.
I purchased an Autopano Video Pro license or a GoPro Omni all-inclusive after May 17, 2017, how can I get Autopano Video 3.0?
The upgrade is free for you! To upgrade your license please login to your customer account. To order the upgrade, click the "add to cart" button on the Autopano Video 3.0 line located in the "My Updates" section. This will automatically generate a license key for you, the page will reload and the license key will appear - your license key will also be emailed to you within a few hours.
What version of Autopano Giga do I need to work with Autopano Video Pro 3.0?
What if I buy an Autopano Video 3.0 license or a GoPro Omni all-inclusive today?
You will receive two license keys: one for Autopano Video Pro 2.6 so you can use the latest stable version and one for Autopano Video 3.0 so you can use the RC1 version and all subsequent 3.x versions.
What happened with the Pro version?
The “Pro” has indeed disappeared from the software name and logo. Autopano Video 3.0 is more than ever a professional software, we just wanted to simplify our product suite to provide only the best tools to VR creators. As a result of this change, Autopano Video 3.0 is now the best and only video stitching software available.
NVIDIA CUDA support
What is CUDA?
CUDA® is a parallel computing platform and programming model invented by NVIDIA. It enables dramatic increases in computing performance by harnessing the power of the graphics processing unit (source: [https://developer.nvidia.com/cuda-zone%7CNVIDIA website)
Can my computer benefits from the CUDA implementation?
Your computer needs to be equipped with an NVIDIA GPU to use CUDA. Check out this page to see if your graphic card is CUDA enabled - a GTX 760 or greater is recommended for best results with Autopano Video 3.0.
GoPro VR plugins
How can I install the GoPro VR plugins for Adobe Premiere Pro?
The GoPro VR plugins are not included in the Autopano Video 3.0 installer. To get the plugins, please install Autopano Video Pro 2.6 available here.
What is D.WARP?
D.WARP is Kolor's answer to stitching issues. It is a parallax compensation algorithm. This means that computer vision automatically fixes the viewpoint differences between two videos. It goes beyond just fixing parallax, it also helps with synchronization issues and rolling shutter glitches. We believe D.WARP will also allow to fix most of the stitching issues coming from your shots and this will dramatically reduce the time needed to fix stitching issues during post-production.
Is D.WARP a motion flow stitching algorithm?
Not really. Motion flow based algorithms are computing a complete motion flow on the images, which is costly and can fail when there is no solution (something visible in one camera can be masked in the other one).
D.WARP is smarter than that. It only examines the overlapping area between cameras and computes a deformation in source image so that both images fit on the seam.
This approach has 2 advantages, the first one is that the deformation (or warp) of sources images is smoothly diffused toward the center of images, avoiding too much pixel stretching like what is sometimes visible on some motion flow implementation. The second is that the approach is time-coherent which makes the algorithm relevant to moving cameras or subjects. Simple motion / optical flow approaches fail in both areas.
Will it fix any parallax?
The amount of parallax it can fix (closest object distance) highly depends on the size of the overlapping area. In shots made with Omni, we can correct objects that are at least 60cm away. Again, we expect this algorithm to work on many cases but not all cases. All feedback on failure cases will help us improve D.WARP.
Does it work with moving cameras?
Yep, D.WARP works for both static and moving shots. Later we will add some settings to tune the D.WARP algorithm that will enable you to get even better results for all situations.
What type of new artifact will D.WARP create?
As D.WARP is mainly a warp mesh on the source videos, you can see artifacts that you can expect from such approaches e.g. backgrounds "bumping" around fast moving objects entering the frontiers or bent straight lines.
Note: In many cases, D.WARP won't deteriorate the content quality of the source the way motion flow algorithms do.
Is D.WARP compatible with any rig?
D.WARP is currently compatible with all rigs with 3 cameras or more - fully-spherical or not. Depending on the size of the overlapping areas and other factors, results may vary.
Can I use D.WARP with stereoscopic content?
No, D.WARP can only be used with "flat" content for now.
Is D.WARP compatible with Autopano Giga?
The D.WARP feature cannot be used in Autopano Giga yet. It means that you can still edit your stitching in Autopano Giga but you won’t be able to preview the effects of D.WARP. Make sure to delete the masking markers from Autopano Giga as they are not compatible with D.WARP. Using the D.WARP feature should be the last step in your workflow.