fma38 wrote:But what about 2 comboboxes? One for the camera, and one for the lens?
fma38 wrote:If someone find some usefull informations about these protocols, please share! There are maybe some guys who hacked them using a USB sniffer...
fma38 wrote:You may have noticed that once Papywizard is launched, the keyboard does not react in a normal way (I mean, for other applications). This is because I didn't find a correct way to bind the arrow keys to the head moves, and I'm using a workarround which is not really clean. Some other keys are also used, like Enter or ESC, but they are not really usefull.
So, I plan to remove these shortcuts. But I have to admit that the arrow keys are very helpfull, especially when you define the start/end positions for a mosaic shooting, or the reference position, with the eye behind the camera (it is not easy to press the right button on a touch screen). My first idea was to be able to use the original controller. But once Papywizard is connected, it periodically reads the position to update the GUI. So, if you try to move the head with the original controller, communication collisions can occur (there is a CS signal, but it is not respected by the original controller, so we never relied on it, and never wired it on the BT or serial interface).
To avoid that, I plan to add a button to suspend the Spy (the thread which periodically reads the head position). The current position won't be refreshed while moving, but it will be refreshed as soon as you press a set start/end position button (but the Spy will stay suspended). As soon as you launch the shooting process, the Spy will be resumed. Once you close the shoot dialog, the Spy can be either suspended again, or remain active (don't know what is best).
What do you think about?
fma38 wrote:Please, install teh latests dev. release (2.1.13): it works better then the 2.0.0.
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