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 Post subject: TestOGL readme
PostPosted: Tue Apr 21, 2009 5:17 pm 
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Joined: Thu Dec 08, 2005 4:32 pm
Posts: 161
Hi folks,

In order to resolve the OGL issues on Autopano Pro 2.0 and Autopano Giga 2.0 we created TestOGL. This software tests the capabilities of the graphic cards we need for Autopano XXX 2.0.
We will need your feedback, so feel free to send us the TestOGL's log and screenshots even if it's work ;)

Make sure you have the latest drivers !!!! We fixed a "bug" on a Dell Studio 1737 with an ATI HD3650 by installing the latest driver from Dell's website.

THX for your time and your help.

To run TestOGL on Windows unzip the file.
TestOGL V1.0.4 for win 32 : ftp://ftp.autopano.net/releases/TestOGL_104_20090421_win32.zip
TestOGL V1.0.4 for win 64: ftp://ftp.autopano.net/releases/TestOGL_104_20090421_x64.zip

To run TestOGL on Mac OSX download the dmg
TestOGL V1.0.4 for max OSX : ftp://ftp.autopano.net/releases/TestOGL_104_20090421_mac.dmg


The major issues are on MAC OSX with ATI Radeon X1600/X1900 ... it's very difficult to fix the bugs without the cards ... one more time THX guys !!!


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 Post subject:
PostPosted: Tue Apr 21, 2009 5:22 pm 
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Joined: Wed Nov 14, 2007 2:12 pm
Posts: 14038
Location: Isleham, Cambridgeshire, UK.
MSI Nvidia 8800GTS 320MB PCIe on Windows XP Pro 32 with SP3, Dell T3400.

All tests look OK - screenshots can be added if you want them?

Code:
Name: NVIDIA GeForce 8800 GTS (VideoController1)
DriverVersion: 6.14.11.8208
------------------------------------------------
OGL Version: 3.0.0
Render: GeForce 8800 GTS/PCI/SSE2
Vendor: NVIDIA Corporation
Shader Version: 1.30 NVIDIA via Cg compiler
MaxTextureSize: 8192
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_geometry_shader4
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

_________________
Andrew Stephens
Many different Nodal Ninja and Agnos pano heads. Merlin/Panogear mount with Papywizard on Nokia Internet tablets.
Nikon D5100 and D40, Sigma 8mm f3.5 FE, Nikon 10.5mm FE, 35mm, 50mm, 18-55mm, 70-210mm. Promote control.


Last edited by mediavets on Wed Apr 22, 2009 12:26 am, edited 1 time in total.

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 Post subject:
PostPosted: Tue Apr 21, 2009 6:22 pm 
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Joined: Sat Aug 30, 2008 4:46 pm
Posts: 778
Location: Bonn, Germany
after getting this

ERROR -- KGL ..\..\Autopano2\AutopanoQT\KGL.cpp(44) out of memory --
ERROR -- KGL ..\..\Autopano2\AutopanoQT\KGL.cpp(65) invalid operation --
ERROR -- KGL ..\..\Autopano2\AutopanoQT\KGL.cpp(72) invalid operation --
ERROR -- KGL ..\..\Autopano2\AutopanoQT\KGL.cpp(79) invalid enumerant --
ERROR -- KGL ..\..\Autopano2\AutopanoQT\KGL.cpp(86) invalid operation --

Code:
Name: NVIDIA GeForce 6700 XL (VideoController1)
DriverVersion: 6.14.11.8120
------------------------------------------------
OGL Version: 2.1.2
Render: GeForce 6700 XL/PCI/SSE2
Vendor: NVIDIA Corporation
Shader Version: 1.20 NVIDIA via Cg compiler
MaxTextureSize: 4096
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 4096
Extentions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

at startup and empty pic2 on Test A

starting Test A 1-5 manually shows up all 5 tests a perfect clone of pic 1

_________________
Paul

close, but no cigar ... ... ...


Last edited by Paul on Tue Apr 21, 2009 7:06 pm, edited 1 time in total.

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 Post subject:
PostPosted: Tue Apr 21, 2009 6:58 pm 
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Joined: Fri May 05, 2006 6:20 pm
Posts: 62
Location: Limoges - France
ATI HD3650 512Mo on a vaio laptop vista ultimate x64

Code:
Name: ATI MOBILITY RADEON HD 3650 (VideoController1)
DriverVersion: 8.01.01.888
------------------------------------------------
OGL Version: 2.1.8577
Render: ATI MOBILITY RADEON HD 3650
Vendor: ATI Technologies Inc.
Shader Version: 1.20
MaxTextureSize: 8192
MaxTextureUnits: 8
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions: GL_AMDX_vertex_shader_tessellator
    GL_AMD_performance_monitor
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_swizzle
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_WIN_swap_hint
    WGL_EXT_swap_control

with catalyst 9.2 almost everything was wrong, with errors in log panel
updated to catalyst 9.4 modded, no more errors in log but error in test 2

to be honest, i didn't see any artefact in apg with catalyst 9.2 drivers



_________________
http://www.bdphotos.fr


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 Post subject:
PostPosted: Wed Apr 22, 2009 7:36 am 
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Joined: Mon Nov 14, 2005 4:56 pm
Posts: 5901
Location: Francin, France
To Brunchto, the last screenshot posted is still good ( it's a difference between nVidia and Ati implementation of quads ).
For these corners :
A B
C D
on nVidia it's connect (A B D) and ( A D C ). On radeon, it connects ( A B C ) and ( C B D ).


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PostPosted: Wed Apr 22, 2009 7:36 am 
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Posts: 5901
Location: Francin, France
Did someone tested the application on Mac with X800, X1600 or X1900 series ?


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 Post subject:
PostPosted: Wed Apr 22, 2009 10:04 am 
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Joined: Fri May 05, 2006 8:16 am
Posts: 1228
Location: Bulgaria
9800GT on Vista x64, latest nVidia driver, looks ok. Not sure how do I RUN the test, so I just changed the A/B/C tabs and clicked the dropdown menu... All images looked identical. Here's the log:

Code:
Name: NVIDIA GeForce 9800 GT   (VideoController1)
DriverVersion: 7.15.11.8120
------------------------------------------------
OGL Version: 2.1.2
Render: GeForce 9800 GT/PCI/SSE2
Vendor: NVIDIA Corporation
Shader Version: 1.20 NVIDIA via Cg compiler
MaxTextureSize: 8192
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_geometry_shader4
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

_________________
Some of my panoramas, posted in the Autopano Pro flickr group.


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 Post subject:
PostPosted: Wed Apr 22, 2009 11:08 am 
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Member

Joined: Fri May 05, 2006 6:20 pm
Posts: 62
Location: Limoges - France
AlexandreJ wrote:
To Brunchto, the last screenshot posted is still good ( it's a difference between nVidia and Ati implementation of quads ).
For these corners :
A B
C D
on nVidia it's connect (A B D) and ( A D C ). On radeon, it connects ( A B C ) and ( C B D ).

so, reference picture should be different between ATI and NVIDIA to match that. it's a visual test and for me, images are differents, so there is an incompatibility in opengl... even if it's false.

_________________
http://www.bdphotos.fr


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 Post subject:
PostPosted: Wed Apr 22, 2009 11:08 am 
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User avatar

Joined: Thu Dec 08, 2005 4:32 pm
Posts: 161
Sounds good to me !!!

'[bo wrote:
']9800GT on Vista x64, latest nVidia driver, looks ok. Not sure how do I RUN the test, so I just changed the A/B/C tabs and clicked the dropdown menu... All images looked identical. Here's the log:


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 Post subject:
PostPosted: Wed Apr 22, 2009 11:48 am 
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User avatar

Joined: Wed Mar 25, 2009 7:21 pm
Posts: 102
Location: Iceland
I had a walk around school today and tried on some different computers I could find.

My own MacBook Pro - Everything works fine.

Code:
OGL Version: 2.0 NVIDIA-1.5.36
Render: NVIDIA GeForce 8600M GT OpenGL Engine
Vendor: NVIDIA Corporation
Shader Version: 1.20
MaxTextureSize: 8192
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions:
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_transform_feedback
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod

HP Pavilion dv6000 - it could not render 1 test TestA - Test 5 and it made error message.

Code:
Name: NVIDIA GeForce 8400M GS  (VideoController1)
DriverVersion: 7.15.11.0123
------------------------------------------------
OGL Version: 2.1.1
Render: GeForce 8400M GS/PCI/SSE2
Vendor: NVIDIA Corporation
Shader Version: 1.20 NVIDIA via Cg compiler
MaxTextureSize: 8192
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Code:
KGLFrameBuffer::CheckStatus Unsupported framebuffer format

ERROR -- KGL ..\..\Autopano2\AutopanoQT\KGL.cpp(219) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(771) 1286 --
ERROR -- KGL .\OGLTestA.cpp(669) 1286 --

MacBook pro failed all Test 2 the colors seem flipped. log and screenshot. This is a X1600 computer it did not give error message however.

Code:
OGL Version: 2.0 ATI-1.5.36
Render: ATI Radeon X1600 OpenGL Engine
Vendor: ATI Technologies Inc.
Shader Version: 1.20
MaxTextureSize: 4096
MaxTextureUnits: 8
MaxColorAttachement: 4
MaxRenderBufferSize: 4096
Extentions:
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_blend_equation_separate
    GL_ATI_blend_weighted_minmax
    GL_ATI_separate_stencil
    GL_ATI_text_fragment_shader
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_transform_feedback
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_fog_distance
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SGI_color_matrix

Then it was a Mac Pro with ATI card same as the Macbook Pro no error but same problems with Test 2 photo.

Code:
OGL Version: 2.0 ATI-1.5.36
Render: ATI Radeon HD 2600 OpenGL Engine
Vendor: ATI Technologies Inc.
Shader Version: 1.20
MaxTextureSize: 4096
MaxTextureUnits: 8
MaxColorAttachement: 8
MaxRenderBufferSize: 4096
Extentions:
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_blend_equation_separate
    GL_ATI_blend_weighted_minmax
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_transform_feedback
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_fog_distance
    GL_NV_light_max_exponent
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SGI_color_matrix

And finally a MacPro with Geforce card.

Code:
OGL Version: 2.0 NVIDIA-1.5.36
Render: NVIDIA GeForce 7300 GT OpenGL Engine
Vendor: NVIDIA Corporation
Shader Version: 1.20
MaxTextureSize: 4096
MaxTextureUnits: 4
MaxColorAttachement: 4
MaxRenderBufferSize: 4096
Extentions:
    GL_APPLE_aux_depth_stencil
    GL_APPLE_client_storage
    GL_APPLE_element_array
    GL_APPLE_fence
    GL_APPLE_float_pixels
    GL_APPLE_flush_buffer_range
    GL_APPLE_flush_render
    GL_APPLE_object_purgeable
    GL_APPLE_packed_pixels
    GL_APPLE_pixel_buffer
    GL_APPLE_specular_vector
    GL_APPLE_texture_range
    GL_APPLE_transform_hint
    GL_APPLE_vertex_array_object
    GL_APPLE_vertex_array_range
    GL_APPLE_vertex_program_evaluators
    GL_APPLE_ycbcr_422
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_object
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_transform_feedback
    GL_IBM_rasterpos_clip
    GL_NV_blend_square
    GL_NV_depth_clamp
    GL_NV_fog_distance
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_point_sprite
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod

That's it for testing today. just get in touch if you have a new one.


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 Post subject:
PostPosted: Wed Apr 22, 2009 6:09 pm 
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Joined: Sat Jul 07, 2007 5:11 pm
Posts: 45
With my Fall 2006 iMac (Radeon X1600), I have the same color inversion problem as on the similarly equipped MacBook Pro above on Test 2 (exact same driver revision).

I have also remarked that on Test B series, there seems to be a one-pixel offset right and down (1st screenshot). In the other series, I there is a one-pixel offset right (2nd screenshot)

And last, switching between the different series of tests caused several crashes of the program and one complete freeze of the iMac when I first launched it from the .dmg. I couldn't repeat it when launching from the HD.






Last edited by bouscram on Wed Apr 22, 2009 6:14 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Apr 22, 2009 7:59 pm 
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Joined: Sat Apr 04, 2009 2:11 pm
Posts: 10
Location: Bayreuth, Germany
Just updated the Bios and the graphics driver.
Dell M1330 with 8400M GS, 256MB graphic RAM, Driver 182.50, OGL v3.0
All "A" and "C" tests look fine, but in the "B"-series (test 1-5), the colored lines are a little bit bigger, and less sharp than the reference (see attached screenshot). I also added the difference between both pictuers.

Achim

Code:
Name: NVIDIA GeForce 8400M GS (VideoController1)
DriverVersion: 6.14.11.8250
------------------------------------------------
OGL Version: 3.0.0
Render: GeForce 8400M GS/PCI/SSE2
Vendor: NVIDIA Corporation
Shader Version: 1.30 NVIDIA via Cg compiler
MaxTextureSize: 8192
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_geometry_shader4
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control






Last edited by bluestar on Wed Apr 22, 2009 8:05 pm, edited 1 time in total.

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 Post subject:
PostPosted: Wed Apr 22, 2009 8:33 pm 
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User avatar

Joined: Wed Nov 19, 2008 7:44 pm
Posts: 13
Location: Lodz
All tests looks good on my machine with XP64. Log window is empty.
Data window (if it helps):

Code:
Name: NVIDIA GeForce 9800 GTX/9800 GTX+ (VideoController1)
DriverVersion: 6.14.11.8206
------------------------------------------------
OGL Version: 3.0.0
Render: GeForce 9800 GTX/9800 GTX+/PCI/SSE2
Vendor: NVIDIA Corporation
Shader Version: 1.30 NVIDIA via Cg compiler
MaxTextureSize: 8192
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_geometry_shader4
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

_________________
Rafal
Canon EOS 400D, Sigma 10mm F2.8 EX DC fisheye, Panosaurus, Intel Xeon E3110, OCZ 8GB PC1066 CL5 Reaper EPP,
Asus P5Q Deluxe, ZOTAC 9800 GTX+ AMP! EDITION, Windows XP Pro x64 Edition /// my pano work: htpp://www.expo360.pl


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 Profile  
 
 Post subject:
PostPosted: Thu May 14, 2009 6:48 pm 
Offline
Member

Joined: Thu Apr 09, 2009 11:23 pm
Posts: 456
Location: Surrey, UK
ATI radeon HD3850
vista 64bit home premium

ATI catalyst output:
Code:
Driver Packaging Version    8.60-090316a1-078238C-ATI   
Catalystâ„¢ Version    09.4   
Provider    ATI Technologies Inc.   
2D Driver Version    8.01.01.888   
2D Driver File Path    /REGISTRY/MACHINE/SYSTEM/ControlSet001/Control/CLASS/{4D36E968-E325-11CE-BFC1-08002BE10318}/0000   
Direct3D Version    8.14.10.0655   
OpenGL Version    6.14.10.8577   
Catalystâ„¢ Control Center Version    2009.0317.2131.36802

testOGL:
Code:
Name: ATI Radeon HD 3800 Series  (VideoController1)
DriverVersion: 8.01.01.888
------------------------------------------------
OGL Version: 2.1.8577
Render: ATI Radeon HD 3800 Series 
Vendor: ATI Technologies Inc.
Shader Version: 1.20
MaxTextureSize: 8192
MaxTextureUnits: 8
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions: GL_AMDX_vertex_shader_tessellator
    GL_AMD_performance_monitor
    GL_AMD_texture_texture4
    GL_ARB_color_buffer_float
    GL_ARB_depth_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_draw_buffers2
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_swizzle
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_WIN_swap_hint
    WGL_EXT_swap_control

All tests ok except for test 2 on all three (A,B,C) tests, see below. however i dont experiance any issues inside APP2




Last edited by wjh31 on Thu May 14, 2009 6:48 pm, edited 1 time in total.

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PostPosted: Thu May 14, 2009 8:00 pm 
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Posts: 7
Windows Vista HP SP1 Test C runs all 5 tests, Test A and Test B "crash" on Test 2 to 5.

My machine is an Acer Aspire 5920.
Code:
Name: NVIDIA GeForce 8600M GS (VideoController1)
DriverVersion: 7.15.11.5672
------------------------------------------------
OGL Version: 2.1.1
Render: GeForce 8600M GS/PCI/SSE2
Vendor: NVIDIA Corporation
Shader Version: 1.20 NVIDIA via Cg compiler
MaxTextureSize: 8192
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control


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PostPosted: Tue Nov 24, 2009 5:32 pm 
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Posts: 4
Identical result as wjh31, all drivers and OGL new. However - APG previews with GPU have extremely low resolution, unusable. Surprisingly rendering is ok though not much faster than with CPU:

Name: ATI FireGL V7100 (VideoController1)
DriverVersion: 6.14.10.6912
------------------------------------------------
Name: ATI FireGL V7100 Secondary (VideoController2)
DriverVersion: 6.14.10.6912
------------------------------------------------
OGL Version: 2.1.8501 FireGL Release
Render: ATI FireGL V7100
Vendor: ATI Technologies Inc.
Shader Version: 1.20
MaxTextureSize: 2048
MaxTextureUnits: 8
MaxColorAttachement: 4
MaxRenderBufferSize: 2048
Extentions: GL_AMD_performance_monitor
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control


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PostPosted: Tue Nov 24, 2009 7:00 pm 
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"Surprisingly rendering is ok though not much faster than with CPU"

The GPU is used only in Panorama Editor and NOT in the rendering process.

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PostPosted: Tue Nov 24, 2009 11:17 pm 
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Thank you, that explains the speed but not the bad resolution of the preview.


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PostPosted: Wed Nov 25, 2009 12:51 am 
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hmmm.
downloaded: TestOGL V1.0.4 for win 64
unzipped it on system drive c:\downloads\
started TestOGL_x64 by doubleclick...
with and without admin privs. and with compat. modus as vista SP2
all same result. Programm cant be started.


using WIN7RC 64bit, 8GIG RAM, Nvidia GeForce 9600 GT- 512MBRAM - driver 8.15.11.9038 (PhysX GPU acceleration enabled)

Georg

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PostPosted: Wed Nov 25, 2009 3:46 am 
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Location: Connecticut, USA
Doesn't run on my system either. Win 7 64 bit 16GB RAM, NVidia Quadro FX580 drivers updated today to latest.


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PostPosted: Mon Apr 05, 2010 11:31 pm 
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j'ai lancé le programme en mode admin (win 7 64 bits) et il a planté, voilà  les détails du problème :

Signature du problème :
Nom d’événement de problème: APPCRASH
Nom de l’application: TestOGL_x64.exe
Version de l’application: 0.0.0.0
Horodatage de l’application: 49ede492
Nom du module par défaut: TestOGL_x64.exe
Version du module par défaut: 0.0.0.0
Horodateur du module par défaut: 49ede492
Code de l’exception: c0000094
Décalage de l’exception: 00000000000214f4
Version du système: 6.1.7600.2.0.0.256.1
Identificateur de paramètres régionaux: 1036
Information supplémentaire n°Â 1: 79e6
Information supplémentaire n°Â 2: 79e63249de69ec6e17fcf3fedc6e2b98
Information supplémentaire n°Â 3: 40fd
Information supplémentaire n°Â 4: 40fda519ecdc54842fb30724c6c8dbac

Lire notre déclaration de confidentialité en ligne :
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x040c

Si la déclaration de confidentialité en ligne n’est pas disponible, lisez la version hors connexion :
C:\Windows\system32\fr-FR\erofflps.txt

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windows 7 64 bits - Core 2 duo X6800 - 8 Go RAM - carte ATI 5870 (GPU "ON") - SSD
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PostPosted: Tue Feb 22, 2011 11:05 pm 
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Crash report here also, if these could help :

Win32 :

Nom de l’application défaillante TestOGL_Win32.exe, version : 0.0.0.0, horodatage : 0x49ede4ad
Nom du module défaillant : TestOGL_Win32.exe, version : 0.0.0.0, horodatage : 0x49ede4ad
Code d’exception : 0xc0000094
Décalage d’erreur : 0x000185db
ID du processus défaillant : 0xaec
Heure de début de l’application défaillante : 0x01cbd2db5facd344
Chemin d’accès de l’application défaillante : C:\Users\Sébastien\Documents\TestOGL_104_20090421_win32\TestOGL_Win32.exe
Chemin d’accès du module défaillant: C:\Users\Sébastien\Documents\TestOGL_104_20090421_win32\TestOGL_Win32.exe

x64 :

Nom de l’application défaillante TestOGL_x64.exe, version : 0.0.0.0, horodatage : 0x49ede492
Nom du module défaillant : TestOGL_x64.exe, version : 0.0.0.0, horodatage : 0x49ede492
Code d’exception : 0xc0000094
Décalage d’erreur : 0x00000000000214f4
ID du processus défaillant : 0x540
Heure de début de l’application défaillante : 0x01cbd2daafd58c66
Chemin d’accès de l’application défaillante : C:\Users\Sébastien\Documents\TestOGL_104_20090421_x64\TestOGL_x64.exe
Chemin d’accès du module défaillant: C:\Users\Sébastien\Documents\TestOGL_104_20090421_x64\TestOGL_x64.exe
ID de rapport : ee7e6923-3ecd-11e0-a868-001a9297a5fe

Q6600, Asus Commando, 8800 GT 512, 4GB RAM, Win7 x64


Last edited by Pacha on Tue Feb 22, 2011 11:06 pm, edited 1 time in total.

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PostPosted: Tue Jan 24, 2012 3:16 pm 
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tried to run TestOGL_x64 on our stitching workstation - but silently crashed every time?!?
No error - nothing?

Win 7 64 bit, i7-2600 @ 3,40GHz, 16GB RAM, ATI FirePRO V4800

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