Amidee wrote:Why are you even bothering telling me that you need lower shutter speeds for longer focal lengths? It doesn't matter at all with shooting 360 video with GoPros, dammit.
Amidee wrote:Or was that an example? A rather wrong one! Let me explain why.
Amidee wrote:I've shot 360 videos from tripods for big buck clients which could extremely benefit from the extra resolution in the near future. I know it's not the best resolution ever (I know well the detail vs resolution dilemma) because yeah, it's GoPros we're talking about.
Amidee wrote:What about a big local tourism association that uses 360 video for marketing purposes? I'm shooting in full light, gorgeous weather, slow moving things and actors (but moving nonetheless) from a tripod. I know, for a fact, that I still have plenty of room to spare for having a better output. I could output those scenes up to 7-8K without having nothing but great improvement in the VR experience.
Why the hell would you vouch against that?
Amidee wrote:Maybe it's a borderline case, but it's something that I've experienced at least 15 times in the past year: content that it future proof for at least the next 5 years in terms of VR experience (and only that matters to me)
Amidee wrote:And still, it's completely ridiculous your idea that higher resolutions "need" higher shutter speeds; great directors still shoot 4K@ 1/25 or 1/50 for having the right amount of motion blur.
Amidee wrote:We will shoot at even 120 fps (and consequent shutter speeds) because it will augment the VR experience, but that's still extremely beyond the point I'm making here
Amidee wrote:And again, I still don't get why you wouldn't vouch for h265 support both in output and in playback.
One of the "artifacts" is blur. In an image featuring low resolution you wouldn´t see blur - but if the image has a higher resolution you´ll definitely realize the blur very fast.
Amidee wrote:Thanks for the concern, but it was totally not the place.
psatter wrote:I agree with Amidee. We need ability to not only full proof content, but let me tell you about something we do in Los Angeles, CA in the post production movie world.
1. We shoot in 5k or 6k on Red cameras.
psatter wrote:3. We squeeze the video down to 4k... hence the image quality becomes sharper.
psatter wrote:Given that process, we would need a larger output from Kolor APV.
psatter wrote:As far as playback, I've been to RED Dragon demo in Las Vegas this year and watched an 8k demo playback without any dropped frames. How? Google Quadro VCA. It's ready for consumers if they want it.
psatter wrote:But, imagine us PROFESSIONAL 360 content creators. We want the best/ sharpest image quality. Imagine a museum client wants you to playback a 360 experience on a 8k projector on a 100 or 200 foot screen. Imagine that.. but you were only able to output a softie 4k image quality. The director of the museum will say, 'Is that even HD quality?' =/
As professional content creators like Amidee, we would need the ability to output the highest image quality to large events, shows, museums.... We just need the ability to export higher than 4K and import into After Effects, Premiere, Final cut (which all support 8k). Let us worry about the playback hardware.
Amidee wrote:Destiny, each GoPro records in 4K; in the 10 camera rig, we have then 7 cameras that produce 2160 pixels on the horizontal side. 7*2160 = 15120. We have a slightly less than 30% overlap, that means that 0,72* 15120 = 11K. There you have your 11K. You can actually have almost 12K when stars and planets align and everything goes smooth as silk (and somehow overlap decreases).
Amidee wrote:This is not how forums work; you're going off topic
Amidee wrote:and also quite rude assuming you know better than the others that ask for the feature.
Destiny wrote:Now I am even more confused... Ok, suppose you are right.. Who gets to view 11k 360 Video.. I certainly cannot.. My iMac is a Retina with 5K resolution. That is huge.. The GoPro shoots images at at quite nice sharpness. But when processing into Video Sphere, using a bunch of GoPros, the quality is mostly horrible. There is no internet that can view a 11k video. I have Final Cut and Premiere, none of those can view 11k video.. I also fail to see that APV can either... So, how do you process 11k video...??
Destiny...
Amidee wrote:(although Klaus told me via PM that he never even bothered checking the math, so just ignore his points as they are completely moot here), because the 4K is used for the entire 360 visualization
Amidee wrote:Destiny wrote:Now I am even more confused... Ok, suppose you are right.. Who gets to view 11k 360 Video.. I certainly cannot.. My iMac is a Retina with 5K resolution. That is huge.. The GoPro shoots images at at quite nice sharpness. But when processing into Video Sphere, using a bunch of GoPros, the quality is mostly horrible. There is no internet that can view a 11k video. I have Final Cut and Premiere, none of those can view 11k video.. I also fail to see that APV can either... So, how do you process 11k video...??
Destiny...
Destiny, read the conversation I had with Klaus and the math I brought; it's for use in virtual reality headsets, which already need higher resolution than 4K (although Klaus told me via PM that he never even bothered checking the math, so just ignore his points as they are completely moot here), because the 4K is used for the entire 360 visualization and the screens in the first consumer VR products are going to have higher resolutions than what we can push with h264 and current (compressed) outputs.
Final 12K quality is not that great, I agree, but we are still a long way from having to use 12K; I'm just asking to have support for greater resolutions, even up to 8K if I want to export a project for later use so not to have terabytes of stuff that it's going to be a real pain to reopen maybe 7 years down the road.
Klaus, I don't see where I made personal offenses to you; it's definitely not my style so it puzzles me you get criticism so badly you call it personal offense \ :
Destiny wrote:Ok.. So my confusion is.. K's have nothing to do with quality it only has to do with size.. Is that right..
Amidee wrote:Hi there,
I wonder, is there any planned support for h265 and 8K output? (:
Destiny wrote:Since K's only relates to Size and not Quality, I personally would be pushing more for Quality than Size.. So to me now, K's means nothing..
fixer wrote:Seems like Klaus is missing the fact that it's almost always better to capture and process in a resolution higher than your delivery resolution,
fixer wrote:I'll agree with Amidee, we need additional output formats and increased resolution, and not just 8k h265!
fixer wrote:I am sure I must have misunderstood your points, because you seemed to be arguing for arguments sake and not making points really related to the feature request. If you are happy with 4k mp4 (mainconcept codec), bless your soul, but that is NOT the case over here.
fixer wrote:"Shooting 8k already is a real big thing. Processing and distributing 8k in perfect quality (and otherwise 8 k definitely makes no sense at all) is a nightmare. "
We can shoot with multiple 4k cameras, stitch & post in max resolution (8k+) in a mezzanine format (without needing real-time playback or viewing) then transcode to a delivery format, which varies based on the playback/hardware platform.
It makes perfect sense to some of us.
fixer wrote:Sure, but all you are saying boils down to "well I wouldn't do so I have no idea why YOU would want such features"
fixer wrote:sure, but this is a feature request forum.
fixer wrote:no need for you to argue with someone else's feature request, they weren't asking for your opinions.
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