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PostPosted: Sun Jan 12, 2014 3:45 pm 
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Location: Croatia (Hrvatska)
I have a very important feature request for Kolor Team. I already mentioned that in another topic but maybe you forgoth or I added it in the wrong position of this forum.

Directional sound is a great function and it works very well. But problem is that background sounds still play when directional sound is in the sound range. Users need to listen 2 sounds at same time and there is no way to listen only video sound, for example.

It is needed to add a checkbox in: Display/Video spot - stop background sounds in sound range

Can you do that?
Can I expect it soon?

Kind regards,
Toni


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PostPosted: Sun Jan 12, 2014 5:43 pm 
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Location: Isleham, Cambridgeshire, UK.
osmica wrote:
I have a very important feature request for Kolor Team. I already mentioned that in another topic but maybe you forgoth or I added it in the wrong position of this forum.

Directional sound is a great function and it works very well. But problem is that background sounds still play when directional sound is in the sound range. Users need to listen 2 sounds at same time and there is no way to listen only video sound, for example.

It is needed to add a checkbox in: Display/Video spot - stop background sounds in sound range

Can you do that?
Can I expect it soon?

Kind regards,
Toni


I think that video sound, background sound and directional sounds are all separate entities.


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PostPosted: Mon Jan 13, 2014 8:43 am 
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Location: France
Yes, differents entities, but the volume is set for all and 3D sound volume raise until the spot is centered in the view. So stop the background sound when 3D sound is detected will result of a very little sound if the view is not centered on the spot.

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PostPosted: Mon Jan 13, 2014 10:13 am 
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benji33 wrote:
Yes, different entities, but the volume is set for all and 3D sound volume raise until the spot is centered in the view. So stop the background sound when 3D sound is detected will result of a very little sound if the view is not centered on the spot.

Are you saying that the krpano Viewer does not allow separate volume controls for different sounds?


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PostPosted: Mon Jan 13, 2014 10:47 am 
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In fact for this sample
Code:
<action name="changevolume">
tween(sound[sound1].volume, 0);
tween(sound[sound2].volume, 1);
tween(sound[sound3].volume, 0.5);
</action>

the sound volume for each sound is taken in account but only into the Flash player never into HTML5 player, and the Panotour code is done for the two players.
But I add the requests on sound.

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PostPosted: Tue Jan 28, 2014 11:30 am 
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Just to pick up on this. Me too would want to have the background muted when directional sound kicks in. Is there any progress on this?

Thanks


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PostPosted: Wed Jan 29, 2014 9:41 am 
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For a 2.X version probably. Thanks for reports

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