1. The speed statistics you publish are interesting - you say they compare Panoshoot with similar settings for Papywizard but we don't get to see what settings you used in Papywizard nor what host platform you used to run Papywizard, nor what version of Papywizard you used, nor what type of connection you used between the Panogear/merlin mount and the Papywizard host.
Probably you save a copy of the document and you will be able to re-open and read it again.
Could be interesting publish the real measurement of speed, resolution, accuracy and precision of your T&C head at the same conditions.
2. I am not aware that anyone ever said that "Panogear is not accurate enough for professional jobs."
It was the feedback that developers receive.
3. It's long been advised that heavy gear shoudl be mounted at the centre of mass - nothing new there.
The point is not about where and how install the heavy equipment. The myth is about capacity to handle heavy equipment. Panogear specifications show half of real capacity.
Additionally, some users are convinced that Panogear can't handle heavy equipment due the slip protection mechanism.
4. Panogear - in the sense of the Merlin mount - is neither friendly nor unfriendly to the user it's just a 'dumb' mechanical device . I presume you are instead referring to various means of controlling the Panogear/Merlin mount for pano shooting ? - Papywizard and the T&C touch controller or PandroidWiz. Like beauty user-frendliness seems to be in the eye of the beholder. I've never found papywizard hard to use but then I had a hand in the look-n-feel of the UI.
Panogear is not a "dumb" mechanical device. It has a dual microcontroller to handle the complexity of the movement that controls the acceleration, breaking system, positioning, constant speed, command interface, etc.
Probably if you thing that Panogear only understand move to, stop and give me the position, you could be right, but there are many other things that Panogear do, and that is part of the myth.
The user interface and features are one of the most important components when you evaluate a robotic head.
A head with a poor User interface will lock the capabilities of any head and will force the user to think on how to handle it the head instead focus on the real job.
Is more difficult create a new full graphics game if you are using a green text screen computer with a DOS.