The gopro rig we are using don't produce depth. For that you need dedicated rigs. If you have such rigs, no problem to stitch content together and get a real 3D effect. See this tutorial about the stitching process: http://www.autopano.net/wiki-en/action/ ... 360_videos
I have a 3D 360 GoPro rig. The stereoscopic 3D is there & APV/APG's stitching/syncing is impressive considering the no nodal problem.
While the Depth is there, there are limitations. - OR DK2 will have motion tracking that cameras won't be able to provide; lean forward or back/side to side/lift head or duck. - Gopros aren't that great in low lighting. Also not sure what the Dynamic range is off the top of my head. - Also the average consumer currently does not have the GPU power to support the media for viewing. I've had to scale down the resolution and fps to demo on other people systems. 1000x500/sphere @ 25fps viewed through a VR Player, still kills a 1Gb graphics card. What I can produce is far higher in fps & resolution. - Finally, VR players are developed to their fullest potential. Not exactly consumer user friendly. Windows supported VRplayer is far superior over OSX's only option Total Cinema 360. TC360 is missing a lot of major & necessary features IMO. If someone has a Mac, I won't even bother demo'ing on it, it looks like garbage.
If you have an oculus, Windows natively, and have a decent rig, I can share with you some content I've rendered using APV. It's quite an experience. PM if you'd like to try it out.
PS I'll be flying the rig for the first time on a DJI S800 EVO on Thursday. (finally the weather & RC's firmware are cooperating)
PPS, wish I could join y'all for the IVRPA conf next week. I'm booked otherwise would love to meet and greet in person.