Artisan S. wrote:and the PC/Mac versions are multires up to about 10000 pixels I guess
Artisan S. wrote:One disadvantage to this method.....you can't use a single .swf.......which means you have to use encryption or other means of protection to protect your sources....and your work from prying eyes. Now with a "tour" like yours, that is no worry....since most if not all of the XML is ,standard generated. If you however have programmed a working elevator, with sliding doors, and changing radar maps and that kind (more intricate programming) you would like to protect it from prying eyes. So an open .xml is not a really attractive option.....gonna look into that.....tomorrow.
Greets, Ed.
Artisan S. wrote:Well - to be honest: we don´t like maps, radar and firlefanz at all. And the real challenge is not stitching or editing xml . . . . it´s the photography
Well, to be honest......you wouldn't have a clue how to start programming......so your lucky in that department, but believe me, clients like it.....they like it a lot.....because some want to transmit information in a tour.....not just pictures. Because pictures of building sites......even deep zoom pictures in the end, well are still boring pictures of building sites. But if you would offer them with content.....for instance add an image of the finnished building from Autocad in the picture and have a pano of the future....well, that can be done.....using a 3D suite like Blender and mimmicing the real life camera position with a virtual on.....then adding the cube faces to the Blender world....and shooting an new pano in Blender....now that is sellable stuff Klaus....that is the future of VR......not just pretty pictures. At least that is how I see it. And photographers well, they don't belong in that world at all......like dinosaurs.....in need of a comet.
Greets, Ed
Artisan S. wrote:actually up to 35000 resp. 84000px . . cool http://360impressions.de/Wuppertal/ 2nd node is 4Gigapixel.
Bullshit and bigtime bullshit as well, you talk the truth and lie at the same time. Youre El Geco has cubefaces of 3183 pixels as youre .xml shows ever so clearly......top level tiledimagewidth=3183, does that ring a bell, my freind. Now youre pano of the Wuppertal hall is a bit bigger.....indeed....but that was frankly not what we were discussing, were we?
Artisan S. wrote:and the PC/Mac versions are multires up to about 10000 pixels I guess
Artisan S. wrote:I was refering to the El Greco test pano.....that is 3183 pixels wide. And why I was referring to that pano, because you asked me to look at it......in this post:
Artisan S. wrote:but honnestly, if you would have delivered that to me as being your client....you would be in some conciderable trouble Klaus...since I do care about ghosts and stitch errors
Artisan S. wrote:but hey call me a pedantic perfectionist who slaves about for half a day removing half cows from a pano by selectively pushing cowparts into the alpha layer spread out over 24 pictures (of 180 making a circular pano of 60000 x 11000 pixels), making pano after pano, untill all cows are either absent or complete and no half cows are grazing in a maedow.
Artisan S. wrote:Maybe you could argue a bit more precise . . . It´s quite logic that GrecoPan pano can´t be 86000px and 35000px . . . .
Well, another fact of life you have to agree on.....that is 3 (in 24 hours). And well Klaus in post 38 you asked me to take a look at GrecoTest again....I did....I even installed a few extra browsers to check it's behaviour in all. Now is that nice or what....Then I told you in post 39 and 40 that a: in 39 it (refering to GrecoTest of course) worked in all browsers.
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