Hi. I tried your sw and it seems to work really great. I made a comparison render with Pxxxi full of great plugins and AUTOPANO seems clearly better BUT:
1-I have a Pentium 4 Dual Core 2,8ghz + 4gb ram 533dc HD sata-2 raid, and if I look at the task manager, even in the most heavy operations, it seems to work just one of the pipelines. The maximum cpu's peak is 55% while on multithreading-enabled appz it's 100% period. Do you plan to enable the multi-threading support? It will speed up a lot the whole thing. It might not be that difficolt - even if adobe doesn't care about this. Neat Image, for example has this feature and it's really time-saving. 2- even the refresh is very slow when you change stgh like colors or geometries. The undos are slow... 3 - if I export the file 2 ptgui, does AUTOPANO correct the colors too? 4- are you planning to render separate cubic faces for spherical VRs? 5- any other interpolators like lanczos 1024? 6- control point editor? Noone is perfect... ;-) 6- could you provide a lens zoom like ptgui for setting the vertical lines? It's hard to find the correct lines without having a bigger resolution for the preview - aka losing 1 minute to have it. 7- PLEASE THINK ABOUT A BATCH RENDERING OPTIONS!!! I need it! 8- probably I'm asking sci-fi but a network rendering would be great. I use it with 7 cpus on a gigabit LAN for 3d's and for batch processing it will be surely a GREAT timesaving feature.
1- The software is already multithreaded, but in another way that the one you are describing. You can in fact launch two rendering and each use a processor. Anyway, we'll also add the support for more than one processor for a single rendering. 2- Hum, that's heavy math, even if it could be improved a little. My models are far beyond what PanoTools is doing. 3- No. 4- Yes. 5- Yes. But in fact, you don't need such a high end interpolators as I'm doing an internal subpixel antiliasing which make the need of such interpolator obsolete (That's not the case with Panotools products). 6- Planned.
7, 8- Batch rendering and network rendering will be part of another version of the product.