HansKeesom wrote:3.0.6. introduced the texture quality setting which is "the resolution of the picture we store in the GPU for the realtime preview ".
It is very effective when GPU memory is limited, which is mostly is compared to CPU RAM
I noticed I can change this setting and it has an effect without the need to restart APG. COOL!!!
Would it be possible to make this parameter (optionaly) dynamicly change itself depending on the amount of the free GPU-memory, say always leaving at least 10% of GPU memory free.
So lowering itself when less free GPU-memory is available and increasing it when more GPU-memory is free again. Already
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