3d/positional audio   [SOLVED] - View the solution

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Amidee
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3d/positional audio

by Amidee » Tue Dec 23, 2014 1:07 pm

Hello everybody,
I've been searching for this info to no avail, so I'm asking for help here (:
I mainly use Autopano Video and Eyes for use with the Oculus Rift and I was wondering if there was any way I could have full audio positional tracking, i.e. matched to the user's current POV.
It's something quite important for my projects, so if there's any way I can make it work I would be extremely happy to know it.

Thanks
Marco

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martin.arnoux
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Re: 3d/positional audio  [SOLVED]

by martin.arnoux » Fri Dec 26, 2014 11:25 am

Hi Marco,

We are working on a prototype. It's quite complicated as there is no established norm for that technology but we will have something to show soon!

Cheers,

Martin

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Re: 3d/positional audio

by Amidee » Fri Dec 26, 2014 3:01 pm

Hi Martin,
Great! That's wonderful news (:
Have a great new year

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Re: 3d/positional audio

by Amidee » Thu Jul 02, 2015 10:17 am

Do you have any news about this? Clients keep asking me about it, and we're already making scripts for projects that would extremely benefit from proper 360 audio...

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Re: 3d/positional audio

by scntfc » Thu Nov 19, 2015 5:40 pm

Hello,
Another check to see if a solution for this exists and/or is in the works? I'm not finding anything in documentation, and this is the only thread that comes up in the forums.

Thanks!

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Re: 3d/positional audio

by Amidee » Thu Nov 19, 2015 5:41 pm

Unfortunately it's been quiet on this side for a long time... I really think the feature is being held back for AVP 3 ) :

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Re: 3d/positional audio

by crazy_rabbit » Wed Dec 02, 2015 7:43 pm

we should all go post in the requests for future versions!

At the minimum the video could output separate sound tracks and we could mark which cameras are left/right/etc...
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