I downloaded the merge two mp4 but it would not work, its says is ISO but to me it look like an exe file.
That's really odd, but I too not sure about, i think it's the codec, as while APV file output on my end it says .mp4, I am unable to view it with win8 video play. I am able to view it on a VLC. And I have weird experiences when uploaded to my server & view it through the web on my mac, choppy on my PC, not able to view on my ipad, and not sure about android. When the file sits on my windows machine, the .mp4 file icon is an APV icon and not a video icon. I'll have to ask around some of the film folks i work with about what's going on there. Ultimately, I know I will have to send it through an App called Handbreak to optimize for the web.
I downloaded the trial version and reprocessed your videos... Now I have two MP4 and two tifs...
The two tiffs I assume was generated when edited the videos pano through APG, necessary to create a "template" for how the .mp4 output will look like.
The tutorial is very limited... Perhaps its assuming some prior knowledge..
I found the this Kolor APV wiki
to be quite adequate in the process of rendering the a single pano video. And Kolor's wiki for 3D
assuming that you read the single pano wiki tutorial. Learning curve is far less than when I first got APG & PTP back in 2011. The only thing absent for now is merging left & right, which Kolor points to ffmpeg. And understanably is outside kolor's support. I am hoping people of this forum can come to the rescue.
a new advanced technology really deserves a much better tutorial, assuming nothing... There needs to be lots of visual too.. This software has been available for a while now so.. where is the How To Do It... Is this the best Kolor can come up with.. http://www.autopano.net/wiki-en/action/
Again, there was that other tutorial. The 3D aspect is still rather blazingly new. Prior to the Oculus Rift [OR], there really wasn't a practical platform for this format of media. The first [OR] built just a little more than year ago, late 2012, only recently catching a lot of wind as of recent, and still in developers stage of production. I first heard of it in August of 2013, and first heard of 3d Video in December. I'm not surprised of the little documentation. Kolor's is actually not too bad though, just need the merging of the two vids.
FFmpeg is the only free software that I am aware of. You get what you pay for & things still cost. Where I'm trying to cut corners on $ is costing me Time to learn. There is another software that I'm going to explore. It's a plugin for Adobe After Effects called V3. I'll need to subscribe to the creative clouds AE & purchase V3. There lite package is only $50 and seems to do all that I need, side by side merging. Still will need to learn how to use AE. Fortunately, I've got an expert in the studio.
I was wondering if there would be a time when this headset could be used for a normal image VR Tour where the hot spots could be actioned in Virtual Space.
I was able to produce a single pano view in 3D and viewed it through the OR. There is this section of KRpano.com
I haven't had much time in exploring making a full virtual tour. Honestly, if i recall correctly, there is issues about hotspots & html5... similar to the problems of making a vrtour with video panos. PTP just isn't able to support mobile, but i believe flash is able to support it. I'd have to spend some time turning my wheels to understand the current situation in detail.
I managed to test out your 360 video and was really disappointed with the quality of stitching.
1) I used the 360hero's 3D
. Video panos are inherently poor on stitching b/c of the size of the cameras unable to capture at the nodal point. I think this is exasperated by stereoscopic nature.
2) I didn't spend any time attempting to improve the stitch in APG mainly because I'm racing to prove that I can actually output a stitch image. The test.mp4 was more about ensuring that I have the settings correct on the GoPros... Earlier, I was following Jason Fletcher's post on the fundamentals of 360 video
. His Gopro settings are appropriate for his 360 hero's rig, but not mine. Looking into documentation given from 360hero, I found I have to use 1440 and not the 2.7k resolution. At 2.7k, the camera wasn't grabbing enough FoV for the stitch, and was a terrible mess with with much black holes. At 1440, I can now capture enough... not perfect, & not great, but enough.
3) My test.mp4 had the cam rig just sitting on my desk and near stuff, like the edge of my desk. It is from my understanding that, stitch parallax error is less noticeable if you provide at least a 4 feet (1.25 meter) distance from the subject and/or object with odd structural form (not the floor). You can have a subject nearer, but it's critical that a camera is facing directly towards it and not extending beyond that individual cam's FoV. - Again, the stereoscopic aspect of my rig yields more noticeable error to up-close objects. Definitely "operator error" ... On my upcoming experimentation, I will direct the film accordingly.
Your movie runs a heap better in the KolorEye player
I haven't gotten to the distribution stage of my experimentation. I expect the KolorEye player to be sweet. Again, I think it all comes down to format or codec... I'll talk with my film folks about it. Ideally, I'd like a way to bundle the 3D videos in a form of an app, will talk with some folks about that later.
I am still confused.. Am I right in saying you used one of these huge heroes 3D rigs to capture the video to create two videos with 12 GoPro cameras, which when viewed will display in your Oculus Rift, but the view we get to see on a PC or Mac would be two movies playing..
Correct. I'm using said 3D rigs mentioned above. Capturing two vids that will be merged side by side for the rift. The OR mirrors the display of the desktop in the rift. While the displays a side by side, the rift head set has lenses (hence the name Oculus) that feeds each eye half of the display. This video
explains the technical details of how the rift works.
Always a pleasure,