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Video in VR [alternative solution]

PostPosted: Thu Jun 15, 2017 9:46 am
by Sokobanja
Hello, I know there are lot of limitations when you need to play VIDEO in VR mode.

I have found that MUTED video can be played in VR without user need to touch the screen to start:

1. set up muted video, uncheck "Pause other sounds when video is playing"
2. add BACKGROUND SOUND (from that video as .mp3) in that scene where the Video is.

So, if you go in VR mode, muted video will be shown up with background sound.

Thats how I have override an issue with VIDEO in VR mode listed here and here.

Re: Video in VR [alternative solution]

PostPosted: Thu Jun 15, 2017 10:03 am
by Annis
Does that work for video scenes that aren't the first scene of your project?

If it's the first scene then the intermediary screen when entering VR Mode counts as the user interaction for that first video to start, but the rest still need user interaction.

Re: Video in VR [alternative solution]

PostPosted: Thu Jun 15, 2017 11:41 am
by Sokobanja
this method WORKS in all scenes

here is mine example here:

scene no#2


there is a MUTED video, and there is a BACKGROUND MUSIC (extracted from clip as .mp3)

There is no need for user to touch the screen, but there is no option to stop video-audio in this scene.

I was wondering for some time, why wont video work in VR mode until I found that only muted video works.

But keep in mind that I have tested this only on iPhone7
I dont know is it working on other (Android/Windows) mobile phones in VR mode.

Starting from here, maybe you can override that limitation in VR mode ...

Re: Video in VR [alternative solution]

PostPosted: Thu Jun 15, 2017 4:39 pm
by Annis
It's a general mobile limitation that videos with soundtrachs and sounds (spots, background sounds) can not autoplay on mobile, since your videos are muted it looks like they can play, and I don't think background sound needs "reactivating" in new scenes.

I'll have to give it a few tests, but it could be an interesting workaround for some cases, but it would only stay a workaround, we can't do anything about the mobile limitations themselves.