So, it's available here.
- Windows 32 / 64 bits
- Linux 32 / 64 bits
- Mac 32 bits
The changelog is written on the same page as download links : http://www.autopano.net/wiki/action/view/Latest_Beta
Some answers :
Dear AlexandreJ,I have another question,will 1.41 include "Tone maping" feature ?
The new HDR workflow is good :input in float format (HDR or OpenExr), output in HDR ( HDR or OpenEXR),but if there is no "Tone maping" feature inside autopano pro,there will be some problem when you want to make 360*180 tone mapped shows.
I know that you can use another program such as Photomatix to do the "Tone maping",but it's not good when you do 360*180 images,the professinal HDR programs does not consider the edge of the image,when you tone maped a 360*180 images,then view it in a viewer such as devalvr,you will see the seam in the edges are very obvious.
Because the other HDR softwares do not blend the seam for a 360*180 images.Because they are not professinal for Stitch and blend.
So,really need "Tone maping" inside autopano pro,then the new HDR workflow will become useful in the normal work.
Version 1.4.1 has the standard tonemapper already available in 1.4.0 version. Nothing has changed in the HDR processing, except that we cleaned some bug that prevented to have a full HDR workflow ( float format in input and output ). We also added support to openEXR format. BTW : level tool isn't use when doing full hdr mode for rendering.
It's been 6 months we tried many workflow to make a good HDR panorama. For the moment, the best I could find was to render in separated layer and use enfuse or tufuse tool. I found such approach far more efficient than doing many HDR, stitch them together with APP, then use an external tone mapper to get a result.
We're still studying a lot this topic because we didn't find a complete answer to that. We want something easy to use and that could cope with complicated cases where everything is moving. No tool can do that yet.
We will branch now the 1.4 version. Next week, we'll start to integrate into the codebase everything that has been created for v2.
My aim is to get the first results of all our new technologies for end of April. Beta versions for v2.0 will probably start in May. We will release regularly some new alpha series ( version where new features are being added ) during may, june, july. Beta versions ( feature stabilized, time for debugging ), August to november, for a release.
VRMAG 29 : I'm in ! http://www.vrmag.org/vartist/VR_industry/KOLOR_AUTOPANO_PRO_-_AN_INTERVIEW_WITH_ALEXANDRE_JENNY.html
Kolor news : Friday, we will officially inaugurate our new office. It was build during 8 months ( kolor office is in fact a new part of my house ).
You can have a look at the new office in the VRMAG 29 interview. I hope to create more during the inauguration Friday.