Joachim Otahal wrote:I have a problem with the control points optimization.
Is there a way to limit the FOV or focal and the Roll values Autopano tries to use during correction?
Because sometimes I get ultra-weird results.
mediavets wrote:What camera body and lens did you use?
What pano head?
mediavets wrote:How much overlap do you have between adjacent images?
Joachim Otahal wrote:mediavets wrote:What camera body and lens did you use?
What pano head?
No head. Source is a computer game.
mediavets wrote:How much overlap do you have between adjacent images?
30% or more.
mediavets wrote:Joachim Otahal wrote:mediavets wrote:What camera body and lens did you use?
What pano head?
No head. Source is a computer game.
So what do the Image properties look like? as in my screenshot.
Joachim Otahal wrote:mediavets wrote:So what do the Image properties look like? as in my screenshot.
mediavets wrote:You didn't answer the question.
mediavets wrote:What focal length do you set?
mediavets wrote:So the resolution and aspect ratio of your source images may vary?
mediavets wrote:Do you use the multiple viewpoints option?
lumelix wrote:You're assuming that the graphics engine of the game works exactly like a real lens. But this is not so, as many optimizations will be done to improve the graphics output and speed. APG is programmed to operate with real scenes.
lumelix wrote:41 Images with 1920x1200 for a pano with only 4350x1876 is much to much overlapping.
A good value for overlaping between Images is 20-25%.
So for this low Resolution, 4x2=8 Images should be enough. With 41 Images you hit the limit for overlapping
On the other hand all PC-games have an very complex texture optimization, which can lead to different views when looking around. But the control point detection in APG works with identical texture zones and can be misled this way.
Can you show us such a big Panorama from a game with 750 Mpixel?
lumelix wrote:Can you show us such a big Panorama from a game with 750 Mpixel?
lumelix wrote:It is amazing how well it works with these 3D views and stiching with APG !
I had to search very long to find a unique stiching error in this panorama.
In Skyrim the 3D- and texture engine seems to be very stable.
I know older games where the texture was re-placed with any small wobbles.
With this examples, you would not have a change with APG.
Again: It is important that you don't have too much overlap, 25% is sufficient.
In the user control panel you can adjust the settings for notifications.
Joachim Otahal wrote:Thanks for your screenshot on the forum notification. That confirms that my settings are correct and the forum software has the same problem it has since over a year.
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