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#1 2009-05-10 10:57:08

Ricky
New member
Registered: 2009-05-10
Posts: 2

[APP 2.0.0 VISTA-SP1 GPU works if AERO is deactivated]

Config:
Intel Core2 1.8 GHz
4 GB RAM
Nvidia GeForce 8500 GT 256 MB, last NVIDIA drivers installed.
Windows Vista Ultimate SP1 32 bits

Problem description:
With Autopano Pro V2.0.0, in edit mode, there is no picture displayed, even no grid, just a blank zone.
The capture appears well on the left.
With Autopano Giga Alpha 2 the same pano is correctly displayed in edit mode.

The integrated GPU test of APP gives two identical pictures but GPU mode does not work in APP/APG.

While testing different things including OpenGL Viewer from Realtech, according to the good advices of Alexandre Jenny on the 
forum, ( http://www.realtech-vr.com/glview/download.html) I note that OpenGL Viewer changes Windows graphical mode to be able to run all the
tests and... that APP suddenly displays correctly my pano.
The problem is with Windows Vista graphical interface AERO.

In brief, deactivation of AERO permits to use APP in both two mode (No GPU/GPU) in my config.

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#2 2009-05-11 14:54:18

Lionel Laissus
Administrator
Registered: 2005-12-08
Posts: 182

Re: [APP 2.0.0 VISTA-SP1 GPU works if AERO is deactivated]

Did you run the Kolor OpenGL test?:
http://www.autopano.net/forum/t5923-testogl

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#3 2009-05-11 19:48:32

Ricky
New member
Registered: 2009-05-10
Posts: 2

Re: [APP 2.0.0 VISTA-SP1 GPU works if AERO is deactivated]

Hello Lionel,

Yes I also use Kolor OpenGL test.
You can find the log and screen captures hereafter.
All the tests work except test B.
Test B don't work, right picture doesn't seem to be refreshed. (In all the different B tests)

Best regards


---------------------------------------
Name: NVIDIA GeForce 8500 GT (VideoController1)
DriverVersion: 7.15.11.8250
------------------------------------------------
OGL Version: 3.0.0
Render: GeForce 8500 GT/PCI/SSE2
Vendor: NVIDIA Corporation
Shader Version: 1.30 NVIDIA via Cg compiler
MaxTextureSize: 8192
MaxTextureUnits: 4
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
Extentions:
        GL_ARB_color_buffer_float
        GL_ARB_depth_buffer_float
        GL_ARB_depth_texture
        GL_ARB_draw_buffers
        GL_ARB_draw_instanced
        GL_ARB_fragment_program
        GL_ARB_fragment_program_shadow
        GL_ARB_fragment_shader
        GL_ARB_framebuffer_object
        GL_ARB_geometry_shader4
        GL_ARB_half_float_pixel
        GL_ARB_half_float_vertex
        GL_ARB_imaging
        GL_ARB_map_buffer_range
        GL_ARB_multisample
        GL_ARB_multitexture
        GL_ARB_occlusion_query
        GL_ARB_pixel_buffer_object
        GL_ARB_point_parameters
        GL_ARB_point_sprite
        GL_ARB_shader_objects
        GL_ARB_shading_language_100
        GL_ARB_shadow
        GL_ARB_texture_border_clamp
        GL_ARB_texture_buffer_object
        GL_ARB_texture_compression
        GL_ARB_texture_cube_map
        GL_ARB_texture_env_add
        GL_ARB_texture_env_combine
        GL_ARB_texture_env_dot3
        GL_ARB_texture_float
        GL_ARB_texture_mirrored_repeat
        GL_ARB_texture_non_power_of_two
        GL_ARB_texture_rectangle
        GL_ARB_texture_rg
        GL_ARB_transpose_matrix
        GL_ARB_vertex_array_object
        GL_ARB_vertex_buffer_object
        GL_ARB_vertex_program
        GL_ARB_vertex_shader
        GL_ARB_window_pos
        GL_ATI_draw_buffers
        GL_ATI_texture_float
        GL_ATI_texture_mirror_once
        GL_EXTX_framebuffer_mixed_formats
        GL_EXT_Cg_shader
        GL_EXT_abgr
        GL_EXT_bgra
        GL_EXT_bindable_uniform
        GL_EXT_blend_color
        GL_EXT_blend_equation_separate
        GL_EXT_blend_func_separate
        GL_EXT_blend_minmax
        GL_EXT_blend_subtract
        GL_EXT_compiled_vertex_array
        GL_EXT_depth_bounds_test
        GL_EXT_direct_state_access
        GL_EXT_draw_buffers2
        GL_EXT_draw_instanced
        GL_EXT_draw_range_elements
        GL_EXT_fog_coord
        GL_EXT_framebuffer_blit
        GL_EXT_framebuffer_multisample
        GL_EXT_framebuffer_object
        GL_EXT_framebuffer_sRGB
        GL_EXT_geometry_shader4
        GL_EXT_gpu_program_parameters
        GL_EXT_gpu_shader4
        GL_EXT_multi_draw_arrays
        GL_EXT_packed_depth_stencil
        GL_EXT_packed_float
        GL_EXT_packed_pixels
        GL_EXT_pixel_buffer_object
        GL_EXT_point_parameters
        GL_EXT_rescale_normal
        GL_EXT_secondary_color
        GL_EXT_separate_specular_color
        GL_EXT_shadow_funcs
        GL_EXT_stencil_two_side
        GL_EXT_stencil_wrap
        GL_EXT_texture3D
        GL_EXT_texture_array
        GL_EXT_texture_buffer_object
        GL_EXT_texture_compression_latc
        GL_EXT_texture_compression_rgtc
        GL_EXT_texture_compression_s3tc
        GL_EXT_texture_cube_map
        GL_EXT_texture_edge_clamp
        GL_EXT_texture_env_add
        GL_EXT_texture_env_combine
        GL_EXT_texture_env_dot3
        GL_EXT_texture_filter_anisotropic
        GL_EXT_texture_integer
        GL_EXT_texture_lod
        GL_EXT_texture_lod_bias
        GL_EXT_texture_mirror_clamp
        GL_EXT_texture_object
        GL_EXT_texture_sRGB
        GL_EXT_texture_shared_exponent
        GL_EXT_texture_swizzle
        GL_EXT_timer_query
        GL_EXT_vertex_array
        GL_EXT_vertex_array_bgra
        GL_IBM_rasterpos_clip
        GL_IBM_texture_mirrored_repeat
        GL_KTX_buffer_region
        GL_NVX_conditional_render
        GL_NV_blend_square
        GL_NV_conditional_render
        GL_NV_copy_depth_to_color
        GL_NV_depth_buffer_float
        GL_NV_depth_clamp
        GL_NV_explicit_multisample
        GL_NV_fence
        GL_NV_float_buffer
        GL_NV_fog_distance
        GL_NV_fragment_program
        GL_NV_fragment_program2
        GL_NV_fragment_program_option
        GL_NV_framebuffer_multisample_coverage
        GL_NV_geometry_shader4
        GL_NV_gpu_program4
        GL_NV_half_float
        GL_NV_light_max_exponent
        GL_NV_multisample_coverage
        GL_NV_multisample_filter_hint
        GL_NV_occlusion_query
        GL_NV_packed_depth_stencil
        GL_NV_parameter_buffer_object
        GL_NV_pixel_data_range
        GL_NV_point_sprite
        GL_NV_primitive_restart
        GL_NV_register_combiners
        GL_NV_register_combiners2
        GL_NV_texgen_reflection
        GL_NV_texture_compression_vtc
        GL_NV_texture_env_combine4
        GL_NV_texture_expand_normal
        GL_NV_texture_rectangle
        GL_NV_texture_shader
        GL_NV_texture_shader2
        GL_NV_texture_shader3
        GL_NV_transform_feedback
        GL_NV_vertex_array_range
        GL_NV_vertex_array_range2
        GL_NV_vertex_program
        GL_NV_vertex_program1_1
        GL_NV_vertex_program2
        GL_NV_vertex_program2_option
        GL_NV_vertex_program3
        GL_S3_s3tc
        GL_SGIS_generate_mipmap
        GL_SGIS_texture_lod
        GL_SGIX_depth_texture
        GL_SGIX_shadow
        GL_SUN_slice_accum
        GL_WIN_swap_hint
        WGL_EXT_swap_control
---------------------------------------


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