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#1 2006-02-19 08:28:57

shoeblade
New member
Registered: 2006-02-19
Posts: 7

Feet / Tripod in photo

Hello,
How do you guys prevent your feet / tripod from appearing in a 360 x 180  sphere panorama?

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#2 2006-02-19 15:09:34

refsvik
Member
From: Lillehammer, Norway
Registered: 2006-02-12
Posts: 38
Website

Re: Feet / Tripod in photo

shoeblade wrote:

Hello,
How do you guys prevent your feet / tripod from appearing in a 360 x 180  sphere panorama?

Take a separate handheld shot and use Photoshop distort tool to fix the faulty downshot when it comes out of CubicConverter. Either that or place a nadir logo that covers the entire area including panohead base and the feet sticking out.

Kjell Are

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#3 2006-02-19 19:30:43

shoeblade
New member
Registered: 2006-02-19
Posts: 7

Re: Feet / Tripod in photo

What is a nadir logo and how do you make one? How would you pull something like this off : http://www.panoramas.dk/fullscreen6/f7- … ndola.html ?

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#4 2006-02-20 15:20:08

refsvik
Member
From: Lillehammer, Norway
Registered: 2006-02-12
Posts: 38
Website

Re: Feet / Tripod in photo

shoeblade wrote:

What is a nadir logo and how do you make one? How would you pull something like this off : http://www.panoramas.dk/fullscreen6/f7- … ndola.html ?

Nadir is the point below the observer. More on nadir here or elsewhere via Google:
http://www.enchantedlearning.com/subjec … dexn.shtml

I would place a logo to cover my panohead base+tripod feet with a circular logo using Photoshop after I extracted the down face of a quicktime vr cube using CubicConverter.

Or if I am very fuzzy, I would do it like this:
http://fromparis.com/tests/video_make_a_vr_01/test1.mov

Best regards,

Kjell Are

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#5 2006-03-18 17:58:59

mbanas
New member
Registered: 2006-03-13
Posts: 5

Re: Feet / Tripod in photo

refsvik wrote:

Or if I am very fuzzy, I would do it like this:
http://fromparis.com/tests/video_make_a_vr_01/test1.mov

Thankfully, je parle francais... ;-)
That's great, even if he makes it seem very easy. I loved the "jam interlude" and the use of the Warp tool in CS2.

Of course, it is also possible to do the Nadir patch as a separate project (non-templated) directly in PTMac or PTGui. Or to simply transform the equirectangular coordinates to show the top and bottom on the sides in Photoshop using Flexify (www.flamingpear.com) and retouch the Zenith and Nadir there, then return it to conventional equirectangular for QTVR or other use.

-Mark

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