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#1 2012-10-23 16:57:10

tbr
New member
Registered: 2012-10-23
Posts: 3

[APG3 B2] W7 64 Bad stitching results using hard links for stacks

Observed on several panos APP 2.6 had no problems with.
5D2+14samyang precorrected images.
With detect control points the resulting stitches were correct though cannot render because of too many CPs for antighost/4 gig system. (?)

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#2 2012-10-23 18:24:49

klausesser
Member
From: Düsseldorf, Germany
Registered: 2006-05-22
Posts: 6436
Website

Re: [APG3 B2] W7 64 Bad stitching results using hard links for stacks

tbr wrote:

Observed on several panos APP 2.6 had no problems with.
5D2+14samyang precorrected images.
With detect control points the resulting stitches were correct though cannot render because of too many CPs for antighost/4 gig system. (?)

Hi!

Could you write what you mean a bit more understandable, please?

best, Klaus


If you want something you´ve never had,
then you´ve got to do something you´ve never done.

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#3 2012-10-24 09:08:42

AlexandreJ
Kolor CEO
From: Francin, France
Registered: 2005-11-14
Posts: 7917
Website

Re: [APG3 B2] W7 64 Bad stitching results using hard links for stacks

I think, he is referring to cache message that says that not enough memory is available for the anti-ghost system.
Try to change the cache size value in generals setting / memory: change from 'auto' value to 1MB value.

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#4 2012-10-24 19:53:40

tbr
New member
Registered: 2012-10-23
Posts: 3

Re: [APG3 B2] W7 64 Bad stitching results using hard links for stacks

AlexandreJ wrote:

I think, he is referring to cache message that says that not enough memory is available for the anti-ghost system.
Try to change the cache size value in generals setting / memory: change from 'auto' value to 1MB value.

You're da man Alex!

So i was trying to detect a hdr spherical pano from 54 16-bit tiff images.
This is a forest scene with lots of trees and lots of leaves all over the pano.
Pano setup is nearly perfect, other panos give pretty good results.

I thought i give the beta a shot.
When i choose the detect control points option for stacks, detection was good, but could not render because of not enough memory for anti-ghost.
That is solved with the setting AlexandreJ suggested.
When using hard links for stacks detection gave me bad results.
Guess i have to use detect control points in such cases. Anyway i wanted to give feedback, it may be a bug.


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Last edited by tbr (2012-10-25 12:40:21)

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