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I’m one of the Mac users unable to run APG 3 Alpha 2 with GPU processing enabled. I get the error message, “The shader program can’t be compiled.”
I’ve installed the latest CUDA driver for my NVIDIA card. The “TestOGL” utility displays all test images correctly.
My computer is only three years old, ancient perhaps in the world of high-tech, but quite adequate for all other software that I use. Is there anything affected users can do, other than buy a new computer?
Judy Arndt
Mac Pro Quad Core Intel Xeon
Mac OS 10.6.8
OGL Version: 2.1 NVIDIA-1.6.36
Render: NVIDIA GeForce GT 120 OpenGL Engine
Vendor: NVIDIA Corporation
Shader Version: 1.20
MaxTextureSize: 8192
MaxTextureUnits: 8
MaxColorAttachement: 8
MaxRenderBufferSize: 8192
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This issue ( number 1394 ) is still not solved here. We are confident we'll find a solution to find a way to make the new GPU code work on many hardware, yours is good enough for it.
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AlexandreJ wrote:
This issue ( number 1394 ) is still not solved here. We are confident we'll find a solution to find a way to make the new GPU code work on many hardware, yours is good enough for it.
according changelog 1394 (Synapse ( detection )] Crash on close all group when a group is detecting - resolved.) was solved in autopano 3.0 alpha 2:
http://www.kolor.com/blog-en/2012/08/24 … -software/
Georg
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Oups. My fault : I didn't put the right number, lol : it is '1396', "Editor doesn't show anything".
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