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Downloaded the update and the installation went well. However, with a test rendering of two NEF (Nikon RAW files) they loaded just fine from the target directory and the thumbnails look great in Group 1. However, when I initiate detect, the pano window shows a jumbled and highly pixelated image. When I open the editor it is blank and no image whatsoever. However, it renders just fine. Testing these two images in V2.5.2
The images have an RMS of 2.03 in version 2.5.2 and 1.93 in version 2.6 so I would imagine the image quality is not an issue.
Also, when exiting 2.6 it crashes. Have unistalled and will stick with 2.5.2 for now
Any ideas?
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MikeKPhoto wrote:
Downloaded the update and the installation went well. However, with a test rendering of two NEF (Nikon RAW files) they loaded just fine from the target directory and the thumbnails look great in Group 1. However, when I initiate detect, the pano window shows a jumbled and highly pixelated image. When I open the editor it is blank and no image whatsoever. However, it renders just fine. Testing these two images in V2.5.2
The images have an RMS of 2.03 in version 2.5.2 and 1.93 in version 2.6 so I would imagine the image quality is not an issue.
Also, when exiting 2.6 it crashes. Have unistalled and will stick with 2.5.2 for now
Any ideas?
I am running windows XP all service packs installed and latest ATI video drivers
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MikeKPhoto wrote:
I am running windows XP all service packs installed and latest ATI video drivers
What ATI video hardware do you have? This sounds like a previously reported ATI GPU problem.
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mediavets wrote:
MikeKPhoto wrote:
I am running windows XP all service packs installed and latest ATI video drivers
What ATI video hardware do you have? This sounds like a previously reported ATI GPU problem.
Problem solved, looked at the XP error message, it blew up with the following diagnostic information
AppName: autopanopro_win32.exe AppVer: 2.6.0.400 ModName: atioglxx.dll
ModVer: 6.14.10.8545 Offset: 0005d264
That gave me the clue, with 2.6 GPU is enabled by default, wheras 2.5.2 GPU is set to off by default. Turning GPU off solved the problem and all is rendering OK.
Thanks
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welcome on forum ;-)) also referring to your other posting I hope to see really soon some panos - 4x5 of whichever other format ,-))
if you plan bigger (in sens of near to or over the gigapixel sized) panos - and the virus will also come to your door ;-)...
I can give your the tip to change to a 64bit computer. this will speed up speed once more and gives you also the freedom to use more than the RAM limits allow for an 32bit computer...
Liebe Gruesse,
Georg
Last edited by gkaefer (2011-12-17 02:59:52)
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gkaefer wrote:
welcome on forum ;-)) also referring to your other posting I hope to see really soon some panos - 4x5 of whichever other format ,-))
if you plan bigger (in sens of near to or over the gigapixel sized) panos - and the virus will also come to your door ;-)...
I can give your the tip to change to a 64bit computer. this will speed up speed once more and gives you also the freedom to use more than the RAM limits allow for an 32bit computer...
Liebe Gruesse,
Georg
The bug is already here and I have really maxed out my poor old XP system, but there maybe a 64 bit systen sitting in Santa's sleigh:P
Most of my work is sized at 7inches x 17 inches, a hold over from the days when I owned an old banquet camera (took 7x17 negatives). Easy to frame and sell quite well. I am working on a pano of Yosemite and that is just a tad under a gigapixel and really taxes my system
So hurry up Santa
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Some comments on the remark here :
- Pixelate preview. That may happen when GPU mode is enabled by default. Or in this mode, we use integrated preview from RAW or Jpeg to quickly display something. It doesn't have the same quality as a real raw or jpeg open. So this may explain it. BTW : if you open the editor, it should refresh and be perfectly clean.
- Yes, we have an issue open with ATI 1400, 1500, 1600 graphics cards. We'll introduce an compatibility mode to solve that soon.
- XP ? Waouh. Quite old operating system. I really encourage you to switch to a 64bits version ( vista or seven ).
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AlexandreJ wrote:
Some comments on the remark here :
- Pixelate preview. That may happen when GPU mode is enabled by default. Or in this mode, we use integrated preview from RAW or Jpeg to quickly display something. It doesn't have the same quality as a real raw or jpeg open. So this may explain it. BTW : if you open the editor, it should refresh and be perfectly clean.
- Yes, we have an issue open with ATI 1400, 1500, 1600 graphics cards. We'll introduce an compatibility mode to solve that soon.
- XP ? Waouh. Quite old operating system. I really encourage you to switch to a 64bits version ( vista or seven ).
Yes my XP system is old, my graphics card is the ATI Radeon X600, good in it's day, but really dated now. I have held off upgrading as I have invested hours with color calibrating this card against my monitor and printers (Epson 7880 & 3800). But as you say, I need to bite the bullet and go to a 64 bit system. But will quite a time investment moving my software (Adobe Products, Light Room & PShop - de authorizing licenses and moving catalogs etc) and making sure all my hardware devices have drivers that really work)
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Have you installed that driver http://support.amd.com/us/gpudownload/w … sta32.aspx ?
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Yes, and have been running this driver for quite some time. GPU support for this video card is a real problem and Photoshop CS5 refuses to recognize this card as GPU enabled.
I am in the process of getting a new PC (64 bit) with video card that is supported by Adobe which should work with with APP.
Thanks for getting back to me on this......
Cheers
Mike
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Lionel Laissus wrote:
Have you installed that driver http://support.amd.com/us/gpudownload/w … sta32.aspx ?
Here is the data returned when running the APP test feature: This is from the latest driver and latest version of APP (2.6.1). Re-installed the driver, ran the test again, same results, and if I set GPU as enabled, APP 2.6.1 crashes on exit. So unless you clever folks can figure out what is wrong with this card, I will have to upgrade ![]()
Cheers
Mike
OGL Version: 2.1.8545 Release
Render: RADEON X600/X550 Series
Vendor: ATI Technologies Inc.
Shader Version: 1.20
MaxTextureSize: 2048
MaxTextureUnits: 8
MaxColorAttachement: 4
MaxRenderBufferSize: 2048
Extentions: GL_AMD_performance_monitor
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_map_buffer_range
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_array_object
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_meminfo
GL_ATI_separate_stencil
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_copy_texture
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texgen_reflection
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_swizzle
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_texgen_reflection
GL_SGIS_generate_mipmap
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_WIN_swap_hint
WGL_EXT_swap_control
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