Fair enough, I thought that might have been part of it. But this should just result in reduced performance, not complete failure, right? After all, the Oculus specs are for rendering polygons, not drawing video frames. If it was a total incompatibility, why can I view the demo scene with no problems...
I'm having a very similar issue. Setup with latest version of everything as follows: Windows 10 x64 Kolor Eyes 1.6.1 x64 Oculus Runtime 0.8.0.0 Nvidia driver 361.91 Oculus connected through a DisplayPort -> HDMI adaptor. Video plugin is set to VLC 2.2.1 hardware decoding. The demo scene from the con...
Hi forum, I've had good success stitching video from two back-to-back Kodak PixPro SP360 cameras. I know this kind of defeats the purpose of having a 360° video, but is it possible to only use video from one of the cameras (down-facing view from UAV) and use the nadir-patching method to have a solid...
Hi everyone, we purchased a second Kodak SP360 camera and mounted the two cameras top and bottom on a DJI Phantom 1 UAV using the supplied 3M adhesive, then stitching the resulting video in AVP 2.0.0 RC1. We also tested Youtube's new 360 video feature, and you can see the results here: https://www.y...
Chinese smartphone giant Xiaomi today released the Yi Camera: http://c1.mifile.cn/f/i/2014/cn/yicamera/f-14.jpg Features: ⋅ 16MP sensor, 4608x3456 max. image resolution ⋅ Up to 60fps 1080p, 240fps 480p ⋅ Up to 155° lens viewing angle ⋅ 60.4mm x 42mm x 21.2...
Thanks mediavets! We are looking into this for a low-weight back-to-back motion camera solution for UAVs, no rails available so just playing at the moment, learning about the lens properties and how easily it stitches. It's my first time making panoramas. I followed your advice and tried to do my pi...
If that link doesn't work, try this one: http://www.kolor.com/wiki-en/action/view/Autopano_Video_-_Tutorials_-_Stitching_two_back-to-back_cameras I have one of these and have been trying some still and video panoramas with mixed results. I'm really new to this software so I'm not sure if I should be...