![]() |
|
|
|
|
|
||||||||||
|
| User list | Rules | You are not logged in.
Hello,
In this project I have a problem controlling the sound.
Surely there is a way, but I looked in the forum and I'm not sure what to do.
The first scenario, the entrance of the store has a sound "environment" is playing at 360 º. That perfect.
This picture is linked to two others that have video and on the opposite side a sound point (so do not mix).
This situation occurs in the 6 scenarios.
The problem:
Until it finishes loading the image, the sound starts and continues to sound, even if it moves to the next image. This will mix the sound of the scene that left the scene when I walk.
I imagine there's any way around it, basically I'm a photographer.
I wonder how to change the xml easiest way is possible.
An order to turn off the sound to leave the scene or something.
I would not know where to put the code.
Project: http://www.i-tour.es/clientes/K-Tuin_in … t1110.html
The funny thing is that this project would not I have that problem.
This study did not directly Panotour Pro, but the amount of an earlier version.
Project: http://www.i-tour.es/menu.html/Omatheme/omatheme.html
Thank you very much (and sorry for my ignorance).
The documentation is there, but not how it works.
Offline
As I understand it, there are three ways of specifying sounds in a tour:
1. Non-directional/background sound for a project - this will play for as long as specified, a Repitition value of '0' (zero) will cause the sound to loop continuously for as long as the tour is being displayed.
2. Non-directional/background sound for a panorama - this will replace any non-directional/background sound specified for the project and will play for as long as specified, a Repitition value of '0' (zero) will cause the sound to loop continuously for as long as the panorama is being displayed.
3. Directional sound spots for a panorama - these will play in a continuous loop while the panorama is being displayed, their volume is determined by the direction of view of the panorama.
Non-directional/background sounds and directional sounds will be mixed; sounds associated with video will also be in the mix.
..........
How are you specifiying the sounds in your problem tour?
Last edited by mediavets (2012-05-06 17:49:36)
Online
Yes, I understand that there are three types of sound. I guess the only non-stop that should sound is the sound of project.
My problem is that the first picture that has no room for sound to pass to the second scenario. The beeping will stop after a few seconds until it finishes loading.
http://www.i-tour.es/clientes/K-Tuin_in … t1110.html
Offline
I just finished a test on the main computer and cuts the sound correctly, but I have not changed anything, just another copy with a different name ...
Offline
Finally I uploaded another project and load a little better.
You could see if the sound cuts out when changing landscape?
blueprint
http://www.i-tour.es/clientes/K-Tuin_in … t1110.html
Another version which I think is better.
http://www.i-tour.es/clientes/K-t_exten … nded2.html
Thank you very much.
Offline
Ricardo wrote:
You could see if the sound cuts out when changing landscape?
http://www.i-tour.es/clientes/K-t_exten … nded2.html
Thank you very much.
The sound continues when I switch from panorama to panorama.
But the audio on the videos seems to interrupt the background sound - is that correct?
And if you pause the video you do not get the background sound back.
I expected the audio on the video to be mixed with the background sound and when pausing the video I expected the background sound to continue.
Last edited by mediavets (2012-05-06 21:42:48)
Online
Yes, the audio continues to sound until it loads the next scene, as seen in the project ...
Offline
Code:
BAD CODE
<!-- actions to perform while loading -->
<events onloadcomplete="onloadcompleteaction();"/>
<action name="onloadcompleteaction">
if(plugin[data].soundOn==false,stoppanosounds(),playpanosounds());
</action>
<action name="playpanosounds">
playbackgroundsound(%BASEDIR%indexdata/sounds/sound0.mp3,0,%1);
</action>
<action name="stoppanosounds">
stopbackgroundsound();
</action>
GOOD ONE to avoid the sound continuing into the next panorama
_______________________________________________________
<!-- actions to perform while loading -->
<events onxmlcomplete="onxmlcompleteaction();"/>
<action name="onxmlcompleteaction">
if(plugin[data].soundOn==true,stoppanosounds(),playpanosounds());
</action>
<action name="playpanosounds">
playbackgroundsound(%BASEDIR%indexdata/sounds/sound0.mp3,0,%1);
</action>
<action name="stoppanosounds">
stopbackgroundsound();
</action>
It was also an issue : now i don't have a problem
see : http://www.br.fgov.be/PUBLIC/PANORAMIC/ … index.html
Hoping i will help you
Michel
Offline
Powered by PunBB
© Copyright 2002–2005 Rickard Andersson
|
CHOOSING KOLOR Why choose Kolor? Which solution to choose? Download a trial Where can I buy? Education |
SOFTWARE Autopano Pro Autopano Giga Panotour Panotour Pro XnView |
ACCESSORIES Training DVD Panobook PROJECTS Paris 26 Gigapixels Yosemite 17 Gigapixels |
COMMUNITY Forums YouTube channel Google+ |
COMPANY Blog About Kolor Resellers Contact Visit us |
PRESS Press center Press review TOOLS My account |
