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The Edit mode shows missing pixel of zenith & nadir but renders fine without any problem.
screen shot attached
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digipano wrote:
The Edit mode shows missing pixel of zenith & nadir but renders fine without any problem.
screen shot attached
A known phenomenon with GP processing enabled. AFAIK there are no plans to change/fix this.
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But why is it so?
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digipano wrote:
But why is it so?
Something to do with GPU processing.
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What me annoys more is that with that, the calculation of the vertical field of view is incorrect either. Even when its full 360x180°, APP always tells me its just 360x ~170°.
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geek wrote:
What me annoys more is that with that, the calculation of the vertical field of view is incorrect either. Even when its full 360x180°, APP always tells me its just 360x ~170°.
Did you set Preferred Extend to 'maximum projection range'?
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