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#1 2009-05-09 19:53:01

geek
Member
From: Klagenfurt, Austria
Registered: 2008-12-08
Posts: 16
Website

[APP2 XP SP2 GPU] - GPU not working right

In most of the previous alpha/beta versions featuring GPU support, it worked like a charm, but with the final 2.0 Problems started to shop up. Somehow it looks like that in the Editor window, with GPU turned on, the upper half is mirrored to the lower half.  I've included screenshots and the graphic card information, hopefully that will help.

Code:

OGL Version: 2.1.7867 Release 
Render: ASUS AH3450 Series 
Vendor: ATI Technologies Inc. 
Shader Version: 1.20 
MaxTextureSize: 8192 
MaxTextureUnits: 8 
MaxColorAttachement: 4 
MaxRenderBufferSize: 8192 
Extentions: 
    GL_AMD_performance_monitor
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_shader_texture_lod
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_texture
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_vertex_array
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_WIN_swap_hint
    WGL_EXT_swap_control

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#2 2009-05-09 20:00:49

mediavets
Moderator
From: Isleham, Cambridgeshire, UK.
Registered: 2007-11-14
Posts: 9714
Website

Re: [APP2 XP SP2 GPU] - GPU not working right

Is this on laptop?

If so, which laptop?

If on a desktop so you have the very latest video driver installed?

Last edited by mediavets (2009-05-09 20:01:06)


Andrew Stephens
Nikon D40, Nikkor 10.5mm fisheye, Sigma 8mm f3.5 fisheye, Nikkor 18-55/50/35mm lenses, Nodal Ninja 5 Lite, Nodal Ninja 4 with R-D16, Agno's MrotatorTCS short.
Nikon P5100, CP5000, CP995, FC-E8, WC-E63,WC-E68, TC-E2, Kaidan Kiwi 995, Bophoto pano bracket, Agno's MrotatorA.
Merlin/Orion robotic pano head + Papywizard on Nokia 770/N800/N810 and Windows 8/XP/2K.

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#3 2009-05-10 19:37:04

mediavets
Moderator
From: Isleham, Cambridgeshire, UK.
Registered: 2007-11-14
Posts: 9714
Website

Re: [APP2 XP SP2 GPU] - GPU not working right

Did you run the Kolor OpenGL tests?:
http://www.autopano.net/forum/t5923-testogl-readme


Andrew Stephens
Nikon D40, Nikkor 10.5mm fisheye, Sigma 8mm f3.5 fisheye, Nikkor 18-55/50/35mm lenses, Nodal Ninja 5 Lite, Nodal Ninja 4 with R-D16, Agno's MrotatorTCS short.
Nikon P5100, CP5000, CP995, FC-E8, WC-E63,WC-E68, TC-E2, Kaidan Kiwi 995, Bophoto pano bracket, Agno's MrotatorA.
Merlin/Orion robotic pano head + Papywizard on Nokia 770/N800/N810 and Windows 8/XP/2K.

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#4 2009-05-10 19:42:00

geek
Member
From: Klagenfurt, Austria
Registered: 2008-12-08
Posts: 16
Website

Re: [APP2 XP SP2 GPU] - GPU not working right

Funny thing I just managed to solve that on my own (somehow).

Sorry If I wasn't clear first, its a Desktop computer, and yeah, I had the lastest version, Catalyst 9.4

Desperade for APP, I downgraded, I couldn't get 9.3 working, but 9.2 is now working like a charm and no problems with APP whats-so-ever.

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