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#1 2013-01-13 00:29:32

Aeriscera
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From: Bath, UK
Registered: 2008-03-11
Posts: 613
Website

[APG 3.0.2 64bit Windows]Antighost does not terminate

Anyone else have this problem? I have tried rendering two sets different of (HDR) images, 48 in one set, 60 in another, on Win Vista and Win 7 and in both cases the program gets stuck in the antighost phase. I left one of the sets running overnight and nothing changed.

Last edited by Aeriscera (2013-01-13 00:33:26)

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#2 2013-01-13 19:55:07

gkaefer
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From: Salzburg
Registered: 2009-06-09
Posts: 2676
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Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

Aeriscera wrote:

Anyone else have this problem? I have tried rendering two sets different of (HDR) images, 48 in one set, 60 in another, on Win Vista and Win 7 and in both cases the program gets stuck in the antighost phase. I left one of the sets running overnight and nothing changed.

2 sets synchronized or one after another?
''HDR" image: radiance RGBE or openEXR files?

so lets say 48 + 60 .exr files with in total of 120 GB on a win vista 32bit with 3GB RAM?
coffee grounds reading...

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#3 2013-01-13 20:52:20

Aeriscera
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From: Bath, UK
Registered: 2008-03-11
Posts: 613
Website

Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

The two sets were not related. I first noticed this problem on my Win 7 machine (64 bits as I said in the post's subject, 16GB RAM) with the set of 48 images. It occurred to me that perhaps the problem was with my system because I had been thrashing it very hard all day. I thought I would try again later after rebooting my machine. I never did try that experiement again though because I had the same problem happen with a different set of images (the set of 60) on my Win Vista machine (again 64 bit, but only 8GB RAM).

The images are .hdrs, each approx 55MB in size.

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#4 2013-01-13 21:32:25

gkaefer
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From: Salzburg
Registered: 2009-06-09
Posts: 2676
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Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

ok. 48 hdr files with 55mb each + 30% compression = 73mb per image should not be a problem for 16gb nore 8gb computer. make sure other memory eater like PS are not running...
(no other idea...)
Georg

Last edited by gkaefer (2013-01-13 21:33:13)

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#5 2013-01-13 23:44:49

gkaefer
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From: Salzburg
Registered: 2009-06-09
Posts: 2676
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Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

maybe one more:

did you follow the hdr case mentioned here:
http://www.autopano.net/wiki-en/action/ … low_case_F

Georg

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#6 2013-01-20 22:54:12

Aeriscera
Member
From: Bath, UK
Registered: 2008-03-11
Posts: 613
Website

Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

gkaefer wrote:

http://www.autopano.net/wiki-en/action/view/LDR_/_HDR_-_Workflow_case_F

Aye; and the problem is still there with 3.0.3.

I have uploaded my source files and .pano to the FTP site - t16808.zip

Last edited by Aeriscera (2013-01-20 22:54:32)

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#7 2013-01-24 05:03:28

toybox
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Registered: 2013-01-24
Posts: 2

Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

Hi, I'm also having this problem when combining LDR (jpg) images into an HDR pano (using HDR output). I have 30 images (10x 3-bracket sets).

Like Aeriscera it's stopping at the Antighost part of the render.

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#8 2013-01-25 02:23:27

toybox
New member
Registered: 2013-01-24
Posts: 2

Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

I've uploaded two projects (toybox_antighost_2013_01_25.zip) which exhibit this behaviour.

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#9 2013-02-22 15:15:42

Aeriscera
Member
From: Bath, UK
Registered: 2008-03-11
Posts: 613
Website

Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

Is anyone looking into this problem? Two of us have uploaded sets of images but I see no feedback.

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#10 2013-02-25 09:12:30

ThomasV
Member
Registered: 2012-08-27
Posts: 246

Re: [APG 3.0.2 64bit Windows]Antighost does not terminate

Hello,

Sorry for the delay, here is an update on that topic. The 2 issues are distinct.

to aeriscera:
* The problem is now fixed. The coming release will contain the fix.

to toybox:
* The problem is that the stacks in your pano are not build. So, there is no way for the antighost to find a solution in a reasonnable time. The solution is quite simple, build your stacks in your pano, rendering should be ok.

Regards,
Thomas

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