GoPro VR player is compatible with the Oculus and HTC Vive and will allow you to preview your footage in a VR headset without exporting your video or leaving Autopano Video Pro!
If you are a registered Autopano Video Pro 2.x user you can use your AVP 2.x license key available in your customer account to register AVP 3 Alpha – and all further pre-release versions that will be available soon. Note that the registration is temporary: when the final version will be released, the Alpha/Beta/RC versions will stop working.
If you don’t have an Autopano Video Pro 2.x license key then you can try AVP 3.x thanks to the trial version that comes with a few limitations. What if I buy an Autopano Video Pro license today?
Starting today, May 17, 2017, all Autopano Video Pro licenses purchased from our store or our authorized resellers will give access to every version of Autopano Video Pro 2 and Autopano Video Pro 3. What happens with Autopano Video Standard (AV – Non Pro )?
Stitching videos requires a lot of processing power. To deliver an enjoyable user experience and satisfactory rendering time, Autopano Video needs to use the processing power of the graphics processing unit (GPU). Autopano Video 1 and 2 were only using the central processing unit (CPU) which leads to suboptimal and sometimes frustrating user experience and performances.
We thus decided to stop selling a CPU only version of Autopano Video: as of today it is not possible to purchase Autopano Video 2 licenses anymore. What is the price to upgrade to Autopano Video Pro 3?
We took the decision to offer a unique upgrade price whatever the version you currently own. To upgrade to Autopano Video Pro 3.0 from either Autopano Video standard or Autopano Video Pro, 1 or 2, the unique price is 269,00 € before taxes.
You will be able to upgrade from your customer account in a couple of weeks. I own a GoPro Omni rig, how can I get Autopano Video Pro 3.0?
Your GoPro Omni rig has been delivered with an Autopano Video Pro 2.x license, you can thus register AVP 3.0 Alpha and use it without limitations or watermark for a while. You will then have to upgrade to use the final AVP 3.0 version. You will pay the same price as customers who purchased the license separately – see previous paragraph. What if I buy a GoPro Omni today?
If you buy an Omni on or after May 17 your Omni will be delivered with an Autopano Video Pro 2 license and a free upgrade to Autopano Video Pro 3 when it is released. D.WARP What is D.WARP?
D.WARP is Kolor’s answer to stitching issues. It is a parallax compensation algorithm. This means that computer vision automatically fixes the viewpoint differences between two videos. It goes beyond just fixing parallax, it also helps with synchronization issues and rolling shutter glitches.
We believe D.WARP will also allow to fix most of the stitching issues coming from your shots and this will dramatically reduce the time needed to fix stitching issues during post-production. Will it fix any parallax?
The amount of parallax it can fix (closest object distance) highly depends on the size of the overlapping area. In shots made with Omni, we can correct objects that are at least 60cm away. Again, we expect this algorithm to work on many cases but not all cases. All feedback on failure cases will help us improve D.WARP. Does it work with moving cameras?
Yes, D.WARP works for both static and moving shots. Later we will add some settings to tune the D.WARP algorithm that will enable you to get even better results for all situations. Is D.WARP a motion flow stitching algorithm?
Not really. Motion flow based algorithms are computing a complete motion flow on the images, which is costly and can fail when there is no solution (something visible in one camera can be masked in the other one).
D.WARP is smarter than that. It only examines the overlapping areas between cameras and computes a deformation in source image so that both images fit at the seam.
This approach has 2 advantages, the first one is that the deformation (or warp) of source images is smoothly diffused toward the center of images, avoiding too much pixel stretching like what is sometimes visible on some motion flow implementations. The second is that the approach is time-coherent which makes the algorithm relevant to moving cameras or subjects. Simple motion / optical flow approaches fail in both areas. Is D.WARP compatible with any rig?
Currently D.WARP only works with the OMNI rig for the following reasons:
- The geometry is known
- The synchronization is perfect
- The overlaps are big enough for D.WARP
Omni was the first choice for D.WARP but our aim is to make D.WARP compatible with more rigs. Stay tuned for future updates.
Please make sure to report all bugs/glitches/crashes that you might encounter in this section of our forum. We are waiting for your feedback and will release an updated Alpha or Beta version as soon as possible. Like our page on Facebook and follow us on Twitter to make sure you don’t miss the latest news and tutorials on Autopano Video Pro 3.0 and our other software products. If you want more info about Autopano Video Pro 3.0 take a look at the change log below:
Changelog for Autopano Video Pro 3.0 Alpha 1
Here are really proud to introduce this first Alpha version of the new Autopano Video 3.0. The new D.WARP feature is offering a big step forward in terms of stitching quality and will drastically reduce the post processing time. Also, to make Autopano Video more efficient for professional workflows we decided to add timecode support for both input and output videos. To have a quick preview of Autopano Video 3.0 Alpha make sure to watch this video.
Even if this is a 3.0 version, you have to register this version with a v2 key, which will be accepted all throughout the alpha-testing phase. This means that this version is time-locked, and will lock itself (removing the registration) around the time a new alpha, beta or the final release comes. When the final version is released, you will need an upgraded version 3 key to use the software. If you've lost your license key, you can retrieve it at any time from your user account.
D.WARP for OMNI
D.WARP technology offers a new way to stitch footage from the GoPro Omni rig and dramatically reduces the need for post-processing. Just click on the D.WARP button and many stitching errors due to parallax will be removed. It works for both static and moving shots! Currently, this feature works with the GoPro Omni rig thanks to several advantages that enable D.WARP to work properly:
- the geometry is known
- the camera position cannot change
- the synchronization is perfect
- the overlap between the cameras is large enough
All these points are required to focus mostly on the parallax compensation that D.WARP offers. Applying the D.WARP should be the last step of your workflow. Have at look at this quick tip video to learn more about D.WARP.
This new version supports timecode that allows videos from any genlocked rig to be directly imported in Autopano Video Pro without the need to synchronize the videos again. On the export side of things, you can either choose your start time in the render box or pass-through the source timecodes. The burn-in function will also help you working with proxy files in post-processing. This feature works with solutions offered by 3d-party companies like Timecode Systems, and results to a faster and more precise workflow. Have a look at this quick tip video to learn more about timecode support.
GoPro VR live preview
This new feature gives you the ability to preview the 360 video you’re working on in GoPro VR player, our free MacOS / Windows VR player. GoPro VR player is compatible with the Oculus and HTC Vive which will allow you to preview your footage in a VR headset without exporting your video or leaving Autopano Video Pro! Have a look at this quick tip video to learn more about GoPro VR live preview.
Frictionless Nuke / Autopano Video Pro workflow
Whenever a user imports an Autopano Video Pro project into Nuke, their nodes will be created automatically, providing a seamless workflow they can immediately apply to Cara VR. With a robust bridge between the two apps, Foundry and GoPro customers can access the right tool for the job, at every stage of their workflow.
Roadmap to final release
We decided to go with a very incremental update policy for the Alpha - Beta period. We will release new updates as often as possible until we have a release candidate. A lot of cool stuf is coming!
Autopano Video 3.0 requires at least Windows 7 or Mac OS X 10.10.
Fixes since 2.6.1:
- ALPS-200 : User can warp Omni content in AVP, using all GPU modes
- ALPS-203 : Use input video timecode for synchronization
- ALPS-213 : Color correction working with WARP
- ALPS-216 : Burn-in timecode into exported videos
- ALPS-217 : Warp compatible CPU / KGPU - OpenCL implementation
- ALPS-220 : Add timecode to output videos
- ALPS-487 : Make iso edge cutting compatible with mask points and circular crop
- ALPS-488 : Warp compatibility / integration with rolling shutter compensation
- ALPS-501 : [BUG] Check ISO EDGE mask and diffusion differences
- ALPS-502 : Warp support for all OMNI modes
- ALPS-503 : Integrate WARP in OMNI importer
- ALPS-509 : Study OMNI warp quality using 9 different contents
- ALPS-519 : Review and finalize all timecode uses
- ALPS-538 : [BUG] Warp not compatible with ERS
- ALPS-539 : [BUG] Iso-edge cut not applied when importing videos
- ALPS-603 : Study sample repartition for warp
- ALPS-612 : CPU renderer compatible with Omni warp
- ALPS-626 : Warp compatibility with stitching changes
- ALPS-694 : Code refactoring around WARP integration
- ALPS-695 : Timebombs and licenses for AVP 3.0 ALPHA
- ALPS-696 : Study and block OMNI warp incompatibilities with current features
- ALPS-697 : Discuss UX/UI for WARP
- ALPS-903 : Optim matching for D.WARP
- ALPS-906 : [BUG] Warp not working as expected
- ALPS-1001 : [BUG] Preview, tools, ... are closed when minimizing and maximizing AVP main window
- ALPS-1053 : Masks are not compatible with D.WARP -> Disable masks when D.WARP is enabled
- ALPS-1064 : [BUG] Motion synchronization is broken